示例#1
0
        public async Task LoginToAccount(ILoginParameters loginParameters)
        {
            if (!_loginActions.LoginParametersAreValid(loginParameters))
            {
                return;
            }

            var loginToServerOperation = _networkOperationFactory.CreateSafeBlockingOperation(
                async() => await _loginActions.LoginToServer(loginParameters),
                SetInitialStateAndShowError, SetInitialStateAndShowError);

            if (!await loginToServerOperation.Invoke())
            {
                return;
            }
            var reply = loginToServerOperation.Result;

            if (reply == LoginReply.Ok)
            {
                _gameStateActions.ChangeToState(GameStates.LoggedIn);
            }
            else
            {
                _errorDisplayAction.ShowLoginError(reply);
            }
        }
示例#2
0
        public async Task CreateAccount(ICreateAccountParameters createAccountParameters)
        {
            var paramsValidationResult = _accountActions.CheckAccountCreateParameters(createAccountParameters);

            if (paramsValidationResult.FaultingParameter != WhichParameter.None)
            {
                _accountDialogDisplayActions.ShowCreateParameterValidationError(paramsValidationResult);
                return;
            }

            var checkNameOperation = _networkOperationFactory.CreateSafeBlockingOperation(
                async() => await _accountActions.CheckAccountNameWithServer(createAccountParameters.AccountName),
                SetInitialStateAndShowError,
                SetInitialStateAndShowError);

            if (!await checkNameOperation.Invoke())
            {
                return;
            }

            var nameResult = checkNameOperation.Result;

            if (nameResult != AccountReply.Continue)
            {
                _accountDialogDisplayActions.ShowCreateAccountServerError(nameResult);
                return;
            }

            var result = await _accountDialogDisplayActions.ShowCreatePendingDialog();

            if (result == XNADialogResult.Cancel)
            {
                return;
            }

            var createAccountOperation = _networkOperationFactory.CreateSafeBlockingOperation(
                async() => await _accountActions.CreateAccount(createAccountParameters),
                SetInitialStateAndShowError,
                SetInitialStateAndShowError);

            if (!await createAccountOperation.Invoke())
            {
                return;
            }

            var accountResult = createAccountOperation.Result;

            if (accountResult != AccountReply.Created)
            {
                _accountDialogDisplayActions.ShowCreateAccountServerError(accountResult);
                return;
            }

            _gameStateActions.ChangeToState(GameStates.Initial);
            _accountDialogDisplayActions.ShowSuccessMessage();
        }
 public void GoToInitialState()
 {
     _gameStateActions.ChangeToState(GameStates.Initial);
 }
示例#4
0
 private void SetInitialStateAndShowError(NoDataSentException ex)
 {
     _gameStateActions.ChangeToState(GameStates.Initial);
     _errorDisplayAction.ShowException(ex);
 }
示例#5
0
 private void SetInitialStateAndShowError()
 {
     _gameStateActions.ChangeToState(GameStates.Initial);
     _errorDialogDisplayAction.ShowError(ConnectResult.SocketError);
 }