public void EndReloadGame() { buttonLeft.EndGame(); buttonRight.EndGame(); InputCanvasController.GetInstance().SwitchNormalMode(); }
public void StartReloadGame(AbstractReloadState reloadState) { Debug.Log("Start Reload game:"); currentReloadState = reloadState; InputCanvasController.GetInstance().SwitchReloadGameMode(); clickCount = 0; startTime = Time.time; lastTime = startTime; buttonLeft.StartGame(); buttonRight.StartGame(); }
private void Awake() { _instance = this; }