示例#1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            //GraphicsDevice.Clear(Color.Black);


            // TODO: Add your drawing code here
            frameCounter++;
            var fontSize = font.MeasureString(frameRate.ToString());

            spriteBatch.Begin();
            spriteBatch.DrawString(font, frameRate.ToString(), new Vector2(Env.Screen.Width - fontSize.Length(), 0), Color.White);
            currentStage.Draw(gameTime, spriteBatch);
            spriteBatch.End();
            base.Draw(gameTime);
        }