/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); //GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here frameCounter++; var fontSize = font.MeasureString(frameRate.ToString()); spriteBatch.Begin(); spriteBatch.DrawString(font, frameRate.ToString(), new Vector2(Env.Screen.Width - fontSize.Length(), 0), Color.White); currentStage.Draw(gameTime, spriteBatch); spriteBatch.End(); base.Draw(gameTime); }