示例#1
0
        public async Task HandleMessageAsync(IPlayer player, IReceivedMessage message)
        {
            var castedMessage = (FindGameMessage)message;

            if (player.GameSessionGUID != Guid.Empty)
            {
                await collections.RemovePlayer(player);

                collections.AddPlayer(player);
            }

            var expectedGame = new ExpectedTicTacToe(castedMessage.Size);

            player.SetAsSearchingForGame(expectedGame);
            try
            {
                var opponent = collections.FindPlayerSearchingForGame(player);
                var session  = sessionFactory.Create(player, opponent, expectedGame);
                collections.AddSession(session);
                logger.LogInformation("Created new game session.");
                await messageSender.SendMessageAsync(player.Socket, new GameFoundMessage(true));

                await messageSender.SendMessageAsync(opponent.Socket, new GameFoundMessage(false));
            }
            catch (InvalidOperationException) { }
        }
示例#2
0
        public async Task HandleMessageAsync(IPlayer player, IReceivedMessage message)
        {
            var findChessGameMessage = (FindChessGameMessage)message;

            if (player.GameSessionGUID != Guid.Empty)
            {
                await collections.RemovePlayer(player);

                collections.AddPlayer(player);
            }

            var expectedGame = new ExpectedChess();

            player.SetAsSearchingForGame(expectedGame);
            try
            {
                var opponent             = collections.FindPlayerSearchingForGame(player);
                ChessGameSession session = (ChessGameSession)sessionFactory
                                           .Create(player, opponent, expectedGame);
                collections.AddSession(session);
                logger.LogInformation("Created new chess game session.");

                await messageSender.SendMessageAsync(player.Socket, new GameFoundMessage(true));

                await messageSender.SendMessageAsync(opponent.Socket, new GameFoundMessage(false));

                var piecesAndMovesMessage = new ChessPiecesAndMovesMessage()
                {
                    AvailableMoves = session.GetAvailableMoves(),
                    Pieces         = session.GetAvailablePieces()
                };

                await messageSender.SendMessageAsync(player.Socket, piecesAndMovesMessage);

                await messageSender.SendMessageAsync(opponent.Socket, piecesAndMovesMessage);
            }
            catch (InvalidOperationException) { }
        }