protected override void TearDown() { factory = null; turnState = null; stateMachine = null; enemy = null; }
protected override void Setup() { turnState = new MockTurnState() { ReturnExecute = states }; factory = new MockTurnStateFactory() { ReturnState = turnState }; stateMachine = new TurnStateMachine(factory); player = new Player(always10, 11, 11, FightingStyle.Archery, mh, ohs, feats, buffs); status = new MockPlayerStatus(); enemy = new Enemy(14); }