示例#1
0
 /// <summary>
 /// Unregisters object from OnPreRender.
 /// </summary>
 public static void UnregisterFromRender(IGameRenderReceiver obj)
 {
     _renderReceivers.Remove(obj);
 }
示例#2
0
 /// <summary>
 /// Registered object will be invoked on function OnRender if CryEngine's GameFramework raises OnPreRender.
 /// </summary>
 public static void RegisterForRender(IGameRenderReceiver obj)
 {
     _renderReceivers.Add(obj);
 }