/// <summary> /// Unregisters object from OnPreRender. /// </summary> public static void UnregisterFromRender(IGameRenderReceiver obj) { _renderReceivers.Remove(obj); }
/// <summary> /// Registered object will be invoked on function OnRender if CryEngine's GameFramework raises OnPreRender. /// </summary> public static void RegisterForRender(IGameRenderReceiver obj) { _renderReceivers.Add(obj); }