public void onAgreeDialogFailure(string result) { Debug.Log("GamePotEventListener::onAgreeDialogFailure()" + result); NError error = JsonMapper.ToObject <NError>(result); if (cbShowAgree != null) { cbShowAgree(false, null, error); cbShowAgree = null; } else { if (GamePotInterface != null) { GamePotInterface.onAgreeDialogFailure(error); } } }