private void Update() { if (Time.time - deathTime > 5 && characterDead) { if (state != IGameMenuState.Death) { state = IGameMenuState.Death; SetState(); } } if (!character) { character = ICharacter.GetPlayer(); if (!character && !characterDead) { characterDead = true; runtimeObj.SetActive(false); deathTime = Time.time; } } JoySinhro(); if (character) { IndicatorUpdate(); InterfaceMotor(); } }
public void SaveAndExitButton() { state = IGameMenuState.Runtime; SetState(); IGame.SavePicture(IGame.currentProfile); IGame.CaptureGame(); IGame.Save(IGame.buffer, IGame.currentProfile); Invoke("ToMenu", 0.5f); }
public void OutDialog() { state = IGameMenuState.Runtime; SetState(); }