public object IsGameOver(IGameInterface game, string connectionid)
        {
            Player player;
            Player looser;

            if (game.PlayerOne.ConnectionId == connectionid)
            {
                player = game.PlayerOne;
            }
            else
            {
                player = game.PlayerTwo;
            }
            if (game.IsWon(game.Board, player))
            {
                looser = game.PlayerOne == player ? game.PlayerTwo : game.PlayerOne;
                var dict = new Dictionary <string, Player> {
                    { "Winner", player }, { "Looser", looser }
                };
                return(dict);
            }
            else if (game.GetAvailableSpots(game.Board).Count() == 0)
            {
                return("Draw");
            }
            else
            {
                return(game);
            }
        }