public override void Update(IGameInterface gameInterface) { if (currentActivity == null && (activityQueue == null || activityQueue.Count == 0)) { this.HasFinished = true; return; } if (currentActivity == null || currentActivity.HasFinished) { if (currentActivity != null) { Debug.LogFormat("SequenceActivity: Finished activity. type={0}", currentActivity.GetType()); currentActivity = null; this.HasFinished = true; } if (activityQueue != null && activityQueue.Count > 0) { currentActivity = activityQueue.Dequeue(); Debug.LogFormat("SequenceActivity: Starting activity. type={0}", currentActivity.GetType()); currentActivity.Start(gameInterface); } return; } currentActivity.Update(gameInterface); }
public override void Start(IGameInterface gameInterface) { foreach (ActivityBase activity in this.Activities) { activity.Start(gameInterface); } }
public void Initialize(IGameInterface gameInterface, FDPosition position) { this.gameInterface = gameInterface; this.gameObject.name = "indicator"; this.gameObject.transform.localPosition = FieldTransform.GetObjectPixelPosition(FieldTransform.FieldObjectLayer.Ground, position.X, position.Y); }
public async Task OnGameOver(string why) { IGameInterface game = _GameHandler.RemoveGame(Context.ConnectionId); string message; if (why == "forfeit") { if (game.PlayerOne.ConnectionId == Context.ConnectionId) { UpdateRating(game.PlayerTwo, game.PlayerOne); } else { UpdateRating(game.PlayerOne, game.PlayerTwo); } message = "A player forfeited the game, ratings have been recorded"; } else { message = "A player left the game-session, ratings have been recorded"; } await Clients.Groups(game.MatchId).BackToGames(message); await Groups.RemoveFromGroupAsync(game.PlayerOne.ConnectionId, game.MatchId); await Groups.RemoveFromGroupAsync(game.PlayerTwo.ConnectionId, game.MatchId); }
public object UpdateBoard(int index, string connectionid) { IGameInterface game = Games.FirstOrDefault(g => g.PlayerOne.ConnectionId == connectionid || g.PlayerTwo.ConnectionId == connectionid); if (game != null) { if (game.PlayerOne.ConnectionId == connectionid && game.PlayerOneTurn) { if (!game.IsPlayed(game.Board[index])) { game.Board[index] = game.PlayerOneMark; game.PlayerOneTurn = false; return(game); } return("You can't place there.."); } else if (game.PlayerTwo.ConnectionId == connectionid && !game.PlayerOneTurn) { if (!game.IsPlayed(game.Board[index])) { game.Board[index] = game.PlayerTwoMark; game.PlayerOneTurn = true; return(game); } return("You can't place there.."); } } return("Wait for your turn."); }
public void RegisterGame(IGameInterface game_interface) { games.Add(game_interface); game_interface.SetServer(this); PlayerDropped += new EventHandler <GameConnectionEventArgs>(game_interface.OnPlayerDropped); NewConnection += new EventHandler <GameConnectionEventArgs>(game_interface.OnNewConnection); }
private void ProcessInitializeState() { this._gameInterface = this.InitializeGameMode(); this.UiHolder.GameSettings.Initialize(); SecurityWrapperService.Instance.ArmBox(); switch (this.currentGameType) { case CGameManager.GAME_RULES_TYPE.Practice: { this.gameState = CGameManager.GAMESTATE.SETUP; break; } case CGameManager.GAME_RULES_TYPE.LongDrive: case CGameManager.GAME_RULES_TYPE.ClosestToPin: case CGameManager.GAME_RULES_TYPE.Bullseye: { this.gameState = CGameManager.GAMESTATE.OPTIONS; break; } case CGameManager.GAME_RULES_TYPE.SkillsAssessment: case CGameManager.GAME_RULES_TYPE.BagMapping: { this.gameState = CGameManager.GAMESTATE.OPTIONS; break; } } }
public IGameInterface CreateGame(Player player1, Player player2) { IGameInterface game = _GameFactory.CreateGame(player2, player1); Games.Add(game); return(game); }
internal Reaction(Node node, Conversation conversation, IGameInterface gameInterface, IEnumerable<string> langs) { _node = node; _conversation = conversation; _gameInterface = gameInterface; _langs = langs; }
public EventWaitHandle Start(IGameInterface gameInterface) { WaitHandle = new AutoResetEvent(false); Thread = new Thread(() => Run(gameInterface)); Thread.Start(); return(WaitHandle); }
private void Run(IGameInterface gameInterface) { Bot.SetRenderPipeline(new Rendering.RenderPipeline()); while (!gameInterface.IsInitialized()) { Thread.Sleep(100); } Console.WriteLine($"{Bot.Name} has started."); while (true) { var worldState = gameInterface.GetWorldState(); if (!worldState.HasMatchEnded && worldState.IsRoundActive && worldState.Players.Count > Bot.PlayerIndex) { var ballPrediction = gameInterface.GetBallPrediction(); var action = Bot.OnTick(worldState, ballPrediction); if (action != null) { gameInterface.PerformAction(action, Bot.PlayerIndex); } gameInterface.PerformRender(Bot.PlayerIndex, Bot.RenderPipeline); } WaitHandle.WaitOne(); } }
public object IsGameOver(IGameInterface game, string connectionid) { Player player; Player looser; if (game.PlayerOne.ConnectionId == connectionid) { player = game.PlayerOne; } else { player = game.PlayerTwo; } if (game.IsWon(game.Board, player)) { looser = game.PlayerOne == player ? game.PlayerTwo : game.PlayerOne; var dict = new Dictionary <string, Player> { { "Winner", player }, { "Looser", looser } }; return(dict); } else if (game.GetAvailableSpots(game.Board).Count() == 0) { return("Draw"); } else { return(game); } }
public override void Start(IGameInterface gameInterface) { foreach (int creatureId in creatureIds) { UICreature creature = gameInterface.GetUICreature(creatureId); creature.SetAnimateState(UICreature.AnimateStates.Dying); } }
public PestisoriField() { var applicationLogic = new AppLogic.ApplicationLogic(); _gameInterfaceAL = applicationLogic.GetGameInterfaceAL(); InitializeComponent(); }
public override void Start(IGameInterface gameInterface) { if (callbackAction != null && gameInterface != null) { callbackAction(gameInterface); } this.HasFinished = true; }
public bool TestConditions(IGameInterface gameInterface) { foreach (var condition in Conditions) { if (condition.Test(gameInterface) == false) return false; } return true; }
public UpdateInterfaceItemPacket( IGameInterface interf, IItemContainer container, ICollection <int> indicies) { _interf = interf; _container = container; _indicies = new HashSet <int>(indicies); }
/// <summary> /// Sets the Datasource to be Mock or SQL /// </summary> /// <param name="dataSourceEnum"></param> public static void SetDataSource(DataSourceEnum dataSourceEnum) { if (dataSourceEnum == DataSourceEnum.SQL) { // SQL not hooked up yet... // throw new NotImplementedException(); } // Default is to use the Mock DataSource = GameDataSourceMock.Instance; }
public override void Start(IGameInterface gameInterface) { if (currentActivity == null && (activityQueue == null || activityQueue.Count == 0)) { this.HasFinished = true; return; } currentActivity = activityQueue.Dequeue(); currentActivity.Start(gameInterface); }
public void Initialize(IGameInterface gameInterface, Transform field, int chapterId, int shapeIndex, FDPosition position) { this.transform.parent = field; this.gameInterface = gameInterface; this.fieldMapRoot = field; this.chapterId = chapterId; this.shapeIndex = shapeIndex; this.position = position; this.transform.localPosition = FieldTransform.GetShapePixelPosition(position.X, position.Y); }
public override void Update(IGameInterface gameInterface) { if (IsCurrentMoveDone()) { // Set precise position for the UI if (currentVertex >= 0) { var vertex = this.MovePath.Vertexes[currentVertex]; this.UICreature.SetPixelPosition(FieldTransform.GetCreaturePixelPosition(vertex)); } // Pick the next vertex, or finish currentVertex++; if (currentVertex < this.MovePath.Vertexes.Count) { var targetVertex = this.MovePath.Vertexes[currentVertex]; targetPosition = FieldTransform.GetCreaturePixelPosition(targetVertex); FDPosition current = this.UICreature.GetCurrentPosition(); if (targetVertex.X > current.X) { this.UICreature.SetAnimateState(UICreature.AnimateStates.WalkRight); } else if (targetVertex.X < current.X) { this.UICreature.SetAnimateState(UICreature.AnimateStates.WalkLeft); } else if (targetVertex.Y > current.Y) { this.UICreature.SetAnimateState(UICreature.AnimateStates.WalkDown); } else if (targetVertex.Y < current.Y) { this.UICreature.SetAnimateState(UICreature.AnimateStates.WalkUp); } else { // Make the status to done so that next Update will pick the next vertex this.UICreature.SetAnimateState(UICreature.AnimateStates.Idle); } } else { this.UICreature.SetAnimateState(UICreature.AnimateStates.Idle); this.HasFinished = true; } return; } DoMoving(); }
public Round( IGameInterface gameInterface, GameModes mode, int boardSize, int roundsToWin, int nextPlayerNumber, Player player1, Player player2 ) { this.GameInterface = gameInterface; this.Mode = mode; this.BoardSize = boardSize; this.RoundsToWin = roundsToWin; this.NextPlayerNumber = nextPlayerNumber; this.Player1 = player1; this.Player2 = player2; }
private bool InitLogicPlugin() { bool hr = true; m_Game = new LogicMain(); if (m_Game == null) { Debug.LogError("GameDll load fail"); hr = false; Exit(); } return(hr); }
public BulPgiaForm() { this.Text = "Bool Pgia"; this.CenterToScreen(); this.m_CurrGuess = new Guess(Config.k_GuessLength); m_MaxGuessDialog = new MaxGuessForm(); m_MaxGuessDialog.ShowDialog(); m_Logic = new GameEngine(m_MaxGuessDialog.StartNumOfChances); m_MaxGuessDialog.Close(); m_ColorForm = new ColorForm(); m_Logic.StartNewGame(); m_ButtonMakeGuessList = new List <ButtonMakeGuess>(); this.InitControls(); }
public IGameInterface RemoveGame(string connectionId) { IGameInterface game = Games.FirstOrDefault(p => p.PlayerOne.ConnectionId == connectionId || p.PlayerTwo.ConnectionId == connectionId); try { Games.Remove(game); return(game); } catch (Exception) { return(null); } }
public bool TryGetNode(string groupId, IGameInterface world, out Node result) { result = null; Group group = null; if (TryGetGroup(groupId, out group) == false) return false; // for each node in group call test and return the latest foreach (var node in group) { if (node.TestConditions(world) == true) result = node; } return result != null; }
public override void Start(IGameInterface gameInterface) { // Cursor move to the current talking creature, and show talk dialog if (this.ConversationId != null) { gameInterface.ShowConversationDialog(this.Creature, this.ConversationId); } else if (this.MessageId != null) { gameInterface.ShowMessageDialog(this.Creature, this.MessageId); } this.HasFinished = true; }
public override void Update(IGameInterface gameInterface) { bool hasFinished = true; foreach (ActivityBase activity in this.Activities) { if (!activity.HasFinished) { activity.Update(gameInterface); hasFinished = false; } } this.HasFinished = hasFinished; }
public void Initialize(IGameInterface gameInterface, int creatureId, int animationId) { this.gameInterface = gameInterface; this.CreatureId = creatureId; this.AnimateState = AnimateStates.Idle; icon1 = AssetManager.Instance().InstantiateIconGO(this.transform, animationId, 1); icon2 = AssetManager.Instance().InstantiateIconGO(this.transform, animationId, 2); icon3 = AssetManager.Instance().InstantiateIconGO(this.transform, animationId, 3); var box = this.gameObject.AddComponent <BoxCollider>(); box.size = new Vector3(2.0f, 2.0f, 2.0f); box.center = new Vector3(0f, 1f, 0f); }
public void Initialize(IGameInterface gameInterface) { this.gameInterface = gameInterface; cursorDefault = AssetManager.Instance().InstantiateCursorGO(this.transform, CursorType.Default); //cursorRange0 = GameObjectExtension.LoadCursor(CursorType.Range0, this.transform); //cursorRange1 = GameObjectExtension.LoadCursor(CursorType.Range1, this.transform); //cursorRange2 = GameObjectExtension.LoadCursor(CursorType.Range2, this.transform); //cursorRange0.SetActive(false); var box = this.gameObject.AddComponent <BoxCollider>(); box.size = new Vector3(2.4f, 0.2f, 2.4f); box.center = new Vector3(0f, 0f, 0f); }
public static void ShowSidebar( [NotNull] this IInterfaceComponent interfaces, [NotNull] IGameInterface interf, byte sidebarIdx) { if (interfaces == null) { throw new ArgumentNullException(nameof(interfaces)); } if (interf == null) { throw new ArgumentNullException(nameof(interf)); } interfaces.Show(InterfaceMetadata.Sidebar(interf, sidebarIdx)); }
public override void Start(IGameInterface gameInterface) { this.UICreature = gameInterface.GetUICreature(this.CreatureId); if (this.UICreature == null) { this.HasFinished = true; return; } if (this.MovePath.Vertexes.Count == 0) { this.HasFinished = true; return; } currentVertex = -1; }
public void Init() { var testConsole = new FakeConsole(); this.TestInterface = new CLI(testConsole); this.Mode = GameModes.PlayerVsPlayer; this.Player1 = new Human(); this.Player1.Name = "Fry"; this.Player1.Token = "X"; this.Player1.NumWins = 0; this.Player2 = new Human(); this.Player2.Name = "Leela"; this.Player2.NumWins = 0; this.Player2.Token = "O"; }
public bool Test(IGameInterface storage) { string storageValue = storage.GetValuesAsString(Key); return storageValue == Value; }
public bool TryGetNode(Node node, IGameInterface world, out Node result) { return TryGetNode(node.TargetGroup, world, out result); }
public void ProcessActions(IGameInterface gameInterface) { foreach (var action in Actions) action.Process(gameInterface); }
public WebPlayer(string name, IGameInterface gameInterface) { Interface = gameInterface; }
public void Process(IGameInterface game) { game.SetValueAsBool(Key, true); }
public void Process(IGameInterface game) { double number = game.GetValueAsNumber(Key); number += Value; game.SetValueAsNumber(Key, number); }
public void Process(IGameInterface game) { game.SetValueAsString(Key, Value); }
public bool Test(IGameInterface storage) { double value = storage.GetValueAsNumber(Key); return Math.Abs(Value - value) < Delta; }
public bool Test(IGameInterface game) { return game.GetValueAsBool(Key) == true; }
public ConversationFactory(IGameInterface game, IEnumerable<string> langs) { _gameInterface = game; _langs = langs; }