示例#1
0
            internal static bool IsQualityDependantFilter(IFileTexture texture)
            {
                MyFileTexture     textureInternal = (MyFileTexture)texture;
                MyFileTextureEnum type            = textureInternal.TextureType;

                if (type == MyFileTextureEnum.SYSTEM)
                {
                    return(false);
                }
                if (type == MyFileTextureEnum.GUI)
                {
                    return(false);
                }
                if (type == MyFileTextureEnum.GPUPARTICLES)
                {
                    return(false);
                }
                return(true);
            }
示例#2
0
            internal static bool IsQualityDependantFilter(IFileTexture texture)
            {
                MyFileTexture textureInternal = (MyFileTexture)texture;
                MyFileTextureEnum type = textureInternal.TextureType;

                if (type == MyFileTextureEnum.SYSTEM)
                    return false;
                if (type == MyFileTextureEnum.GUI)
                    return false;
                if (type == MyFileTextureEnum.GPUPARTICLES)
                    return false;
                return true;
            }
示例#3
0
            internal static bool IsAssetTextureFilter(IFileTexture texture)
            {
                MyFileTexture textureInternal = (MyFileTexture)texture;

                return(textureInternal.TextureType != MyFileTextureEnum.SYSTEM);
            }
示例#4
0
 internal static bool IsAssetTextureFilter(IFileTexture texture)
 {
     MyFileTexture textureInternal = (MyFileTexture)texture;
     return textureInternal.TextureType != MyFileTextureEnum.SYSTEM;
 }