internal static bool IsQualityDependantFilter(IFileTexture texture) { MyFileTexture textureInternal = (MyFileTexture)texture; MyFileTextureEnum type = textureInternal.TextureType; if (type == MyFileTextureEnum.SYSTEM) { return(false); } if (type == MyFileTextureEnum.GUI) { return(false); } if (type == MyFileTextureEnum.GPUPARTICLES) { return(false); } return(true); }
internal static bool IsQualityDependantFilter(IFileTexture texture) { MyFileTexture textureInternal = (MyFileTexture)texture; MyFileTextureEnum type = textureInternal.TextureType; if (type == MyFileTextureEnum.SYSTEM) return false; if (type == MyFileTextureEnum.GUI) return false; if (type == MyFileTextureEnum.GPUPARTICLES) return false; return true; }
internal static bool IsAssetTextureFilter(IFileTexture texture) { MyFileTexture textureInternal = (MyFileTexture)texture; return(textureInternal.TextureType != MyFileTextureEnum.SYSTEM); }
internal static bool IsAssetTextureFilter(IFileTexture texture) { MyFileTexture textureInternal = (MyFileTexture)texture; return textureInternal.TextureType != MyFileTextureEnum.SYSTEM; }