public MessagePump(IEventstore es) { _es = es; _broadcast = new EventBroadcast(); }
public CounterManagement(IEventstore es) { _es = es; _mp = new MessagePump(_es); _mp.RegisterCommandPipeline(new DecrementPipeline()); }
public void Update(IEventstore es, Event[] events, Version version) { }
public SyncContextManagement(IEventstore es) { _es = es; }
public Backend(IEventstore es) { _es = es; }
public ProgressContextManager(IEventstore es) : base(es) { }
public (Model model, Version version) Load(IEventstore es, StartGame command) => (new Model(), null);
public SelectDueCardContextManager(IEventstore es) { _es = es; }