public MessagePump(IEventstore es)
 {
     _es        = es;
     _broadcast = new EventBroadcast();
 }
 public CounterManagement(IEventstore es)
 {
     _es = es;
     _mp = new MessagePump(_es);
     _mp.RegisterCommandPipeline(new DecrementPipeline());
 }
 public void Update(IEventstore es, Event[] events, Version version)
 {
 }
 public SyncContextManagement(IEventstore es)
 {
     _es = es;
 }
Beispiel #5
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 public Backend(IEventstore es)
 {
     _es = es;
 }
Beispiel #6
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 public ProgressContextManager(IEventstore es) : base(es)
 {
 }
 public (Model model, Version version) Load(IEventstore es, StartGame command)
 => (new Model(), null);
 public SelectDueCardContextManager(IEventstore es)
 {
     _es = es;
 }