protected override void OnLoaded() { _entityFactory.CreateCamera(Scene); var random = new Random(0); for (var i = 0; i < 200; i++) { var x = random.Next(-1000, 1000); var y = random.Next(-1000, 1000); if (i % 2 == 0) { _entityFactory.CreateMovingCircleCollider(Scene, x, y, random); } else { _entityFactory.CreateMovingRectangleCollider(Scene, x, y, random); } } }