protected override void OnLoaded() { _entityFactory.CreateCamera(Scene); var random = new Random(0); for (var i = 0; i < 20; i++) { for (var j = 0; j < 50; j++) { const int size = 32; const int margin = 4; var x = 0 - margin / 2 - size / 2 + (-24 + j) * (size + margin); var y = 0 - margin / 2 - size / 2 + (-9 + i) * (size + margin); _entityFactory.CreateAnimatedSprite(Scene, x, y, random); } } }