public InterceptionEngineTime(IEngineTime engine, IEnumerable<IIntercept> intercepts, bool active)
     : base(engine, intercepts, active)
 {
 }
示例#2
0
 public PlayerMover(IEngineObject enginePlayer, IEngineTime engineTime)
 {
     _enginePlayer = enginePlayer;
     _engineTime   = engineTime;
 }