public InterceptionEngineTime(IEngineTime engine, IEnumerable<IIntercept> intercepts, bool active)
     : base(engine, intercepts, active)
 {
 }
Esempio n. 2
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 public PlayerMover(IEngineObject enginePlayer, IEngineTime engineTime)
 {
     _enginePlayer = enginePlayer;
     _engineTime   = engineTime;
 }