示例#1
0
        private Dictionary <string, List <UnityObject> > UnloadTypes(bool destroyObjects)
        {
            Dictionary <string, List <UnityObject> > typeToDestroyedObjects = new Dictionary <string, List <UnityObject> >();

            if (m_runtimeAssembly != null)
            {
                Type[] unloadedTypes = m_runtimeAssembly.GetTypes().Where(t => typeof(MonoBehaviour).IsAssignableFrom(typeof(MonoBehaviour))).ToArray();
                foreach (Type type in unloadedTypes)
                {
                    if (destroyObjects)
                    {
                        List <UnityObject> destroyedObjects = new List <UnityObject>();
                        UnityObject[]      objectsOfType    = Resources.FindObjectsOfTypeAll(type);
                        foreach (UnityObject obj in objectsOfType)
                        {
                            Destroy(obj);
                            destroyedObjects.Add(obj);
                            //m_editor.Undo.Erase(obj, null);
                        }
                        typeToDestroyedObjects.Add(type.FullName, destroyedObjects);
                    }

                    m_editorsMap.RemoveMapping(type);
                    m_typeMap.UnregisterRuntimeSerialzableType(type);
                }
            }

            return(typeToDestroyedObjects);
        }
示例#2
0
        private void Cleanup()
        {
            if (m_gizmoManager != null)
            {
                m_gizmoManager.Unregister(typeof(NavMeshSurface));
                m_gizmoManager.Unregister(typeof(NavMeshModifierVolume));
                m_gizmoManager.Unregister(typeof(NavMeshLink));
            }

            if (m_editorsMap != null)
            {
                m_editorsMap.RemoveMapping(typeof(NavMeshSurface));
                m_editorsMap.RemoveMapping(typeof(NavMeshModifierVolume));
                m_editorsMap.RemoveMapping(typeof(NavMeshLink));
                m_editorsMap.RemoveMapping(typeof(NavMeshModifier));
                m_editorsMap.RemoveMapping(typeof(NavMeshObstacle));
                m_editorsMap.RemoveMapping(typeof(NavMeshAgent));
                m_editorsMap.RemoveMapping(typeof(NavMeshDebugController));
            }
        }