private void CreateElementEditor(MemberInfo memberInfo, Type type) { if (!m_editorsMap.IsPropertyEditorEnabled(type)) { return; } GameObject editorPrefab = m_editorsMap.GetPropertyEditor(type); if (editorPrefab == null) { return; } List <CustomTypeFieldAccessor> accessorsList = new List <CustomTypeFieldAccessor>(); int targetsCount = Targets.Length; if (ChildDescriptors == null) { for (int i = 0; i < targetsCount; ++i) { accessorsList.Add(new CustomTypeFieldAccessor(this, i, memberInfo, memberInfo.Name)); } } else { PropertyDescriptor childPropertyDescriptor; if (ChildDescriptors.TryGetValue(memberInfo, out childPropertyDescriptor)) { for (int i = 0; i < targetsCount; ++i) { accessorsList.Add(new CustomTypeFieldAccessor( this, i, childPropertyDescriptor.MemberInfo, childPropertyDescriptor.Label)); } } } if (accessorsList.Count > 0) { PropertyEditor editor = Instantiate(editorPrefab).GetComponent <PropertyEditor>(); if (editor == null) { return; } editor.transform.SetParent(Panel, false); CustomTypeFieldAccessor[] accessors = accessorsList.ToArray(); editor.Init(accessors, accessors, accessors[0].GetType().GetProperty("Value"), null, accessors[0].Name, OnValueChanging, OnValueChanged, null, false); } }
protected override void InitOverride(object target, object accessor, MemberInfo memberInfo, Action <object, object> eraseTargetCallback, string label = null) { m_elementType = GetElementType(accessor, memberInfo); if (m_elementType != null) { GameObject editor = m_editorsMap.GetPropertyEditor(m_elementType); if (m_editorsMap.IsPropertyEditorEnabled(m_elementType)) { m_editorPrefab = editor.GetComponent <PropertyEditor>(); } if (m_editorPrefab == null) { Debug.LogWarning("Editor for " + memberInfo.Name + " not found"); Destroy(gameObject); } base.InitOverride(target, accessor, memberInfo, eraseTargetCallback, label); } else { if (m_elementType == null) { Debug.LogWarning("Editor for " + memberInfo.Name + " not found"); Destroy(gameObject); } } if (StartExpanded) { IList value = GetValue(); Expander.isOn = value == null || value.Count < 8; } }
private PropertyEditor InstantiatePropertyEditor(PropertyDescriptor descriptor) { if (descriptor.MemberInfo == null) { Debug.LogError("desciptor.MemberInfo is null"); return(null); } Type memberType; if (descriptor.MemberInfo is MethodInfo) { memberType = typeof(MethodInfo); } else { memberType = descriptor.MemberType; } if (memberType == null) { Debug.LogError("descriptor.MemberType is null"); return(null); } GameObject editorGo = m_editorsMap.GetPropertyEditor(memberType); if (editorGo == null) { return(null); } if (!m_editorsMap.IsPropertyEditorEnabled(memberType)) { return(null); } PropertyEditor editor = editorGo.GetComponent <PropertyEditor>(); if (editor == null) { Debug.LogErrorFormat("editor {0} is not PropertyEditor", editorGo); return(null); } PropertyEditor instance = Instantiate(editor); instance.transform.SetParent(EditorsPanel, false); return(instance); }
private void CreateElementEditor(MemberInfo memberInfo, Type type) { if (!m_editorsMap.IsPropertyEditorEnabled(type)) { return; } GameObject editorPrefab = m_editorsMap.GetPropertyEditor(type); if (editorPrefab == null) { return; } PropertyEditor editor = Instantiate(editorPrefab).GetComponent <PropertyEditor>(); if (editor == null) { return; } CustomTypeFieldAccessor accessor = null; if (ChildDescriptors == null) { accessor = new CustomTypeFieldAccessor(this, memberInfo, memberInfo.Name); } else { PropertyDescriptor childPropertyDescriptor; if (ChildDescriptors.TryGetValue(memberInfo, out childPropertyDescriptor)) { accessor = new CustomTypeFieldAccessor( this, childPropertyDescriptor.MemberInfo, childPropertyDescriptor.Label); } } if (accessor != null) { editor.transform.SetParent(Panel, false); editor.Init(accessor, accessor, accessor.GetType().GetProperty("Value"), null, accessor.Name, OnValueChanging, OnValueChanged, null, false); } }
public void BuildEditor() { foreach (Transform t in EditorsPanel) { Destroy(t.gameObject); } IMaterialDescriptor selector; if (!m_propertySelectors.TryGetValue(Material.shader.name, out selector)) { selector = new MaterialDescriptor(); } object converter = selector.CreateConverter(this); MaterialPropertyDescriptor[] descriptors = selector.GetProperties(this, converter); if (descriptors == null) { Destroy(gameObject); return; } for (int i = 0; i < descriptors.Length; ++i) { MaterialPropertyDescriptor descriptor = descriptors[i]; PropertyEditor editor = null; PropertyInfo propertyInfo = descriptor.PropertyInfo; RTShaderPropertyType propertyType = descriptor.Type; switch (propertyType) { case RTShaderPropertyType.Range: if (RangeEditor != null) { RangeEditor range = Instantiate(RangeEditor); range.transform.SetParent(EditorsPanel, false); var rangeLimits = descriptor.Limits; range.Min = rangeLimits.Min; range.Max = rangeLimits.Max; editor = range; } break; default: if (m_editorsMap.IsPropertyEditorEnabled(propertyInfo.PropertyType)) { GameObject editorPrefab = m_editorsMap.GetPropertyEditor(propertyInfo.PropertyType); GameObject instance = Instantiate(editorPrefab); instance.transform.SetParent(EditorsPanel, false); if (instance != null) { editor = instance.GetComponent <PropertyEditor>(); } } break; } if (editor == null) { continue; } editor.Init(descriptor.Target, descriptor.Accessor, propertyInfo, descriptor.EraseTargetCallback, descriptor.Label, null, descriptor.ValueChangedCallback, () => { m_editor.IsDirty = true; UpdatePreview(Material); }); } }