示例#1
0
文件: Utils3D.cs 项目: secondii/Yutai
        public static void FlashGeometry3D(ISceneGraph isceneGraph_0, IGeometry igeometry_0)
        {
            IDisplay3D display3D = isceneGraph_0 as IDisplay3D;

            display3D.AddFlashFeature(igeometry_0);
            display3D.FlashFeatures();
        }
示例#2
0
        /// <summary>
        /// 三维要数闪烁
        /// </summary>
        /// <param name="pGeometry">输入的要素</param>
        /// <param name="pSceneGraph"></param>
        public static void FlashGeometry(IGeometry pGeometry, ISceneGraph pSceneGraph)
        {
            IDisplay3D        pDisplay3D        = (IDisplay3D)pSceneGraph;
            ISpatialReference pSpatialReference = pSceneGraph.Scene.SpatialReference;

            pGeometry.SpatialReference = pSpatialReference;
            pDisplay3D.AddFlashFeature(pGeometry);

            pDisplay3D.FlashFeatures();
        }