public static void FlashGeometry3D(ISceneGraph isceneGraph_0, IGeometry igeometry_0) { IDisplay3D display3D = isceneGraph_0 as IDisplay3D; display3D.AddFlashFeature(igeometry_0); display3D.FlashFeatures(); }
/// <summary> /// 三维要数闪烁 /// </summary> /// <param name="pGeometry">输入的要素</param> /// <param name="pSceneGraph"></param> public static void FlashGeometry(IGeometry pGeometry, ISceneGraph pSceneGraph) { IDisplay3D pDisplay3D = (IDisplay3D)pSceneGraph; ISpatialReference pSpatialReference = pSceneGraph.Scene.SpatialReference; pGeometry.SpatialReference = pSpatialReference; pDisplay3D.AddFlashFeature(pGeometry); pDisplay3D.FlashFeatures(); }