internal static void SetUnorderedAccessViewsKeepRTV(this ID3D11DeviceContext context, int startSlot, int numBuffers, IntPtr unorderedAccessBuffer, IntPtr uavCount) { context.OMSetRenderTargetsAndUnorderedAccessViews( ID3D11DeviceContext.KeepRenderTargetsAndDepthStencil, IntPtr.Zero, null, startSlot, numBuffers, unorderedAccessBuffer, uavCount); }