示例#1
0
        public ImGuiRenderer(ID3D11Device device, ID3D11DeviceContext deviceContext)
        {
            this.device        = device;
            this.deviceContext = deviceContext;

            device.AddRef();
            deviceContext.AddRef();

            var io = ImGui.GetIO();

            io.BackendFlags |= ImGuiBackendFlags.RendererHasVtxOffset;  // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.

            CreateDeviceObjects();
        }