示例#1
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 public BitmapSource(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.BitmapSource))
 {
 }
 public TemperatureAndTint(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.TemperatureTint))
 {
 }
示例#3
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 public Grayscale(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Grayscale))
 {
 }
示例#4
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 public ColorManagement(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.ColorManagement))
 {
 }
示例#5
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 public SpotSpecular(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.SpotSpecular))
 {
 }
示例#6
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 public Crop(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Crop))
 {
 }
示例#7
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 public Emboss(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Emboss))
 {
 }
 public DpiCompensation(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.DpiCompensation))
 {
 }
示例#9
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 public EdgeDetection(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.EdgeDetection))
 {
 }
示例#10
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 public Composite(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Composite))
 {
 }
示例#11
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 public AlphaMask(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.AlphaMask))
 {
 }
示例#12
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 public HueToRgb(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.HueToRgb))
 {
 }
示例#13
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 public LookupTable3D(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.LookupTable3D))
 {
 }
示例#14
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 public Turbulence(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Turbulence))
 {
 }
示例#15
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 public Contrast(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Contrast))
 {
 }
示例#16
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 public HueRotation(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.HueRotation))
 {
 }
示例#17
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 public Exposure(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Exposure))
 {
 }
示例#18
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 public DiscreteTransfer(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.DiscreteTransfer))
 {
 }
示例#19
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 public TableTransfer(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.TableTransfer))
 {
 }
示例#20
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 public Tile(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Tile))
 {
 }
示例#21
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 public ColorMatrix(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.ColorMatrix))
 {
 }
示例#22
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 public Straighten(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Straighten))
 {
 }
示例#23
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 public HdrToneMap(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.HdrToneMap))
 {
 }
示例#24
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 public Posterize(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Posterize))
 {
 }
示例#25
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 public DistantDiffuse(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.DistantDiffuse))
 {
 }
示例#26
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 public LinearTransfer(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.LinearTransfer))
 {
 }
示例#27
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 public DisplacementMap(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.DisplacementMap))
 {
 }
示例#28
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 public YCbCr(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.YCbCr))
 {
 }
示例#29
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 public OpacityMetadata(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.OpacityMetadata))
 {
 }
示例#30
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 public Blend(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Blend))
 {
 }