예제 #1
0
 public BitmapSource(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.BitmapSource))
 {
 }
예제 #2
0
 public TemperatureAndTint(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.TemperatureTint))
 {
 }
예제 #3
0
 public Grayscale(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Grayscale))
 {
 }
예제 #4
0
 public ColorManagement(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.ColorManagement))
 {
 }
예제 #5
0
 public SpotSpecular(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.SpotSpecular))
 {
 }
예제 #6
0
 public Crop(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Crop))
 {
 }
예제 #7
0
 public Emboss(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Emboss))
 {
 }
예제 #8
0
 public DpiCompensation(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.DpiCompensation))
 {
 }
예제 #9
0
 public EdgeDetection(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.EdgeDetection))
 {
 }
예제 #10
0
 public Composite(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Composite))
 {
 }
예제 #11
0
 public AlphaMask(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.AlphaMask))
 {
 }
예제 #12
0
 public HueToRgb(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.HueToRgb))
 {
 }
예제 #13
0
 public LookupTable3D(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.LookupTable3D))
 {
 }
예제 #14
0
 public Turbulence(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Turbulence))
 {
 }
예제 #15
0
 public Contrast(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Contrast))
 {
 }
예제 #16
0
 public HueRotation(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.HueRotation))
 {
 }
예제 #17
0
 public Exposure(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Exposure))
 {
 }
예제 #18
0
 public DiscreteTransfer(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.DiscreteTransfer))
 {
 }
예제 #19
0
 public TableTransfer(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.TableTransfer))
 {
 }
예제 #20
0
 public Tile(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Tile))
 {
 }
예제 #21
0
 public ColorMatrix(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.ColorMatrix))
 {
 }
예제 #22
0
 public Straighten(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Straighten))
 {
 }
예제 #23
0
 public HdrToneMap(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.HdrToneMap))
 {
 }
예제 #24
0
 public Posterize(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Posterize))
 {
 }
예제 #25
0
 public DistantDiffuse(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.DistantDiffuse))
 {
 }
예제 #26
0
 public LinearTransfer(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.LinearTransfer))
 {
 }
예제 #27
0
 public DisplacementMap(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.DisplacementMap))
 {
 }
예제 #28
0
 public YCbCr(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.YCbCr))
 {
 }
예제 #29
0
 public OpacityMetadata(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.OpacityMetadata))
 {
 }
예제 #30
0
 public Blend(ID2D1DeviceContext context)
     : base(context.CreateEffect_(EffectGuids.Blend))
 {
 }