public void MovingUnit_WillUpdateHexTypes() { CrossPlayerController.MoveUnit(m_Unit0, new[] { new int2(1, 0) }, new int2(1, 0)); var hex0 = HexDatabase.GetHex(new int2(0, 0)); var hex1 = HexDatabase.GetHex(new int2(1, 0)); Assert.AreEqual(HexType.Empty, hex0.Type, "Hex0 had incorrect type"); Assert.AreEqual(HexType.Unit, hex1.Type, "Hex1 had incorrect type"); }
private void OnTurnStarted(Selectable obj) { if (obj.Team != LocalTeam) { return; } if (obj is Unit unit) { var Paths = HexPathfinder.FindAllPaths(unit.Cell, HexType.Empty, unit.Movement); var possibleDestinations = Paths.Keys; var index = new Random().Next(0, possibleDestinations.Count - 1); var cellToMoveTo = possibleDestinations.ElementAt(index); var path = Paths.CalculatePathArray(cellToMoveTo); CrossPlayerController.MoveUnit(unit, path, cellToMoveTo); } }