private void UpdateController() { controllerProvider.ReadState(controllerState); // If a headset recenter was requested, do it now. if (controllerState.headsetRecenterRequested) { #if UNITY_EDITOR GvrViewer sdk = GvrViewer.Instance; if (sdk) { sdk.Recenter(); } else { for (int i = 0; i < Camera.allCameras.Length; i++) { Camera cam = Camera.allCameras[i]; // Do not reset pitch, which is how it works on the device. cam.transform.rotation = Quaternion.Euler(cam.transform.rotation.eulerAngles.x, 0, 0); } } #else InputTracking.Recenter(); #endif // UNITY_EDITOR } }
internal void Update() { if (lastUpdatedFrameCount != Time.frameCount) { if (!valid) { Debug.LogError("Using an invalid GvrControllerInputDevice. Please acquire a new one from GvrControllerInput.GetDevice()."); return; } // The controller state must be updated prior to any function using the // controller API to ensure the state is consistent throughout a frame. lastUpdatedFrameCount = Time.frameCount; GvrConnectionState oldState = State; controllerProvider.ReadState(controllerState, controllerId); UpdateTouchPosCentered(); #if UNITY_EDITOR if (IsDominantHand) { // Make sure the EditorEmulator is updated immediately. if (GvrEditorEmulator.Instance != null) { GvrEditorEmulator.Instance.UpdateEditorEmulation(); } } #endif // UNITY_EDITOR if (OnStateChanged != null && State != oldState) { OnStateChanged(State, oldState); } } }
void Update() { if (lastUpdatedFrameCount != Time.frameCount) { // The controller state must be updated prior to any function using the // controller API to ensure the state is consistent throughout a frame. lastUpdatedFrameCount = Time.frameCount; GvrConnectionState oldState = State; controllerProvider.ReadState(controllerState); UpdateTouchPosCentered(); if (OnStateChanged != null && State != oldState) { OnStateChanged(State, oldState); } if (OnControllerInputUpdated != null) { OnControllerInputUpdated(); } if (OnPostControllerInputUpdated != null) { OnPostControllerInputUpdated(); } } }
private void UpdateController() { controllerProvider.ReadState(controllerStateLeft, 0); controllerProvider.ReadState(controllerStateRight, 1); #if UNITY_EDITOR // If a headset recenter was requested, do it now. if (controllerStateLeft.recentered) { for (int i = 0; i < Camera.allCameras.Length; i++) { Camera cam = Camera.allCameras[i]; // Do not reset pitch, which is how it works on the device. cam.transform.localRotation = Quaternion.Euler(cam.transform.localRotation.eulerAngles.x, 0, 0); } } #endif // UNITY_EDITOR }
private void UpdateController() { controllerProvider.ReadState(controllerState, isRightController); if (controllerState.headsetRecenterRequested) { if (HeadsetRecenter != null) { HeadsetRecenter(); } controllerState.headsetRecenterRequested = false; } }
private void UpdateController() { controllerProvider.ReadState(controllerState); // If the controller was recentered, also recenter the headset. if (controllerState.recentered) { GvrViewer sdk = GvrViewer.Instance; if (sdk) { sdk.Recenter(); } } }
public override int GetInputState(ref XDevicePlugin.ControllerState state) { if (m_ControllerProvider == null) { return(-1); } m_ControllerProvider.ReadState(m_State); // state.axes[(int)ControllerAxis.PrimaryThumbX] = (m_State.touchPos.x - .5f) * 2f; state.axes[(int)ControllerAxis.PrimaryThumbY] = (m_State.touchPos.y - .5f) * -2f; // state.buttons = 0; if (m_State.isTouching) { state.buttons |= (uint)DaydreamButton.Touch; } if (m_State.clickButtonState) { state.buttons |= (uint)DaydreamButton.Click; } if (m_State.appButtonState) { state.buttons |= (uint)DaydreamButton.App; } if (m_State.recentering) { state.buttons |= (uint)DaydreamButton.Home; } // int i; i = 4; while (i-- > 0) { state.rotation[i] = m_State.orientation[i]; } i = 3; while (i-- > 0) { state.accelerometer[i] = m_State.accel[i]; } i = 3; while (i-- > 0) { state.gyroscope[i] = m_State.gyro[i]; } // return(0); }
private void UpdateController() { controllerProvider.ReadState(controllerState); // If a headset recenter was requested, do it now. if (controllerState.headsetRecenterRequested) { #if UNITY_EDITOR GvrViewer sdk = GvrViewer.Instance; if (sdk) { sdk.Recenter(); } #else InputTracking.Recenter(); #endif // UNITY_EDITOR } }
private void UpdateController() { controllerProvider.ReadState(controllerState); // If the controller was recentered, also recenter the headset. if (controllerState.recentered) { #if UNITY_EDITOR GvrViewer sdk = GvrViewer.Instance; if (sdk) { sdk.Recenter(); } #else InputTracking.Recenter(); #endif // UNITY_EDITOR } }
void Update() { //datld: add double click check if (lastUpdatedFrameCount != Time.frameCount) { // The controller state must be updated prior to any function using the // controller API to ensure the state is consistent throughout a frame. lastUpdatedFrameCount = Time.frameCount; GvrConnectionState oldState = State; controllerProvider.ReadState(controllerState); UpdateTouchPosCentered(); #if UNITY_EDITOR // Make sure the EditorEmulator is updated immediately. if (GvrEditorEmulator.Instance != null) { GvrEditorEmulator.Instance.UpdateEditorEmulation(); } #endif // UNITY_EDITOR if (OnStateChanged != null && State != oldState) { OnStateChanged(State, oldState); } if (OnControllerInputUpdated != null) { OnControllerInputUpdated(); } if (OnPostControllerInputUpdated != null) { OnPostControllerInputUpdated(); } } }
//private ControllerState m_PreviousState = new ControllerState(); void Update() { if (lastUpdatedFrameCount != Time.frameCount) { SVR.AtwAPI.BeginTrace("input-update"); // The controller state must be updated prior to any function using the // controller API to ensure the state is consistent throughout a frame. lastUpdatedFrameCount = Time.frameCount; Svr.Controller.SvrController.CallBegin(); //GvrConnectionState oldState = State; SvrControllerState oldSvrState = SvrState; //UnityEngine.Profiling.Profiler.BeginSample("1"); if (controllerProvider != null) { controllerProvider.ReadState(controllerStateRight); controllerProvider.ReadState(controllerStateLeft); controllerProvider.ReadState(controllerStateHead); //Svr.SvrLog.Log("controllerState:" + controllerStateRight.connectionState + "," + controllerStateLeft.connectionState + "," + controllerStateHead.connectionState); } //UnityEngine.Profiling.Profiler.EndSample(); //UnityEngine.Profiling.Profiler.BeginSample("2"); UpdateTouchPosCentered(); mSvrState = ReadSvrContollerState(); #if UNITY_EDITOR // Make sure the EditorEmulator is updated immediately. if (GvrEditorEmulator.Instance != null) { GvrEditorEmulator.Instance.UpdateEditorEmulation(); } #endif // UNITY_EDITOR //if (OnStateChanged != null && State != oldState) //{ // OnStateChanged(State, oldState); //} //UnityEngine.Profiling.Profiler.EndSample(); //UnityEngine.Profiling.Profiler.BeginSample("3"); if (OnConterollerChanged != null && SvrState != oldSvrState) { OnConterollerChanged(SvrState, oldSvrState); //if ((SvrState & (SvrControllerState.NoloLeftContoller | SvrControllerState.NoloRightContoller)) != 0) //{ // //Have Nolo // Svr.SvrSetting.SetNoloConnected(true); //} //else //{ // //Nolo DisConnected // Svr.SvrSetting.SetNoloConnected(false); //} } if (OnControllerInputUpdated != null) { OnControllerInputUpdated(); } if (OnPostControllerInputUpdated != null) { OnPostControllerInputUpdated(); } //UnityEngine.Profiling.Profiler.EndSample(); SVR.AtwAPI.EndTrace(); } }