void Awake() { if (instance != null) { Debug.LogError("More than one GvrController instance was found in your scene. " + "Ensure that there is only one GvrController."); this.enabled = false; return; } instance = this; if (controllerProvider == null) { controllerProvider = ControllerProviderFactory.CreateControllerProvider(this); } // Keep screen on here, in case there isn't a GvrViewerMain prefab in the scene. // This ensures the behaviour for: // (a) Cardboard apps on pre-integration Unity versions - they must have GvrViewerMain in a scene. // (b) Daydream apps - these must be on GVR-integrated Unity versions, and must have GvrControllerMain. // Cardboard-only apps on the native integration are likely to have GvrViewerMain in their scene; otherwise, // the line below can be added to any script of the developer's choice. Screen.sleepTimeout = SleepTimeout.NeverSleep; #if OVERRIDE_GVR_WITH_OPENVR gameObject.AddComponent <SteamVR_TrackedControllerExtended>(); gameObject.AddComponent <SteamVR_TrackedObjectExtended>(); openVRController = gameObject.AddComponent <GvrOpenVRController>(); #endif }
void Awake() { if (instances.Length > 0) { Debug.LogError("More than one active GvrControllerInput instance was found in your scene. " + "Ensure that there is only one GvrControllerInput."); this.enabled = false; return; } if (controllerProvider == null) { controllerProvider = ControllerProviderFactory.CreateControllerProvider(this); } handedness = GvrSettings.Handedness; int controllerCount = 2; instances = new GvrControllerInputDevice[controllerCount]; for (int i = 0; i < controllerCount; i++) { instances[i] = new GvrControllerInputDevice(controllerProvider, i); } if (onDevicesChangedInternal != null) { onDevicesChangedInternal(); } // Keep screen on here, since GvrControllerInput must be in any GVR scene in order to enable // controller capabilities. Screen.sleepTimeout = SleepTimeout.NeverSleep; }
/// <summary> /// Sets the IControllerProvider to use. /// </summary> /// <param name="controllerProvider"></param> public static void SetControllerProvider(IControllerProvider controllerProvider) { if (navigator == null) { navigator = new Navigator(controllerProvider); } }
private static XtraBinding CreateXtraBindingSource(XOTableContext TableContext, IControllerProvider ControllerProvider, XtraBindingChildProperties ChildProperties) { object dataSource = ControllerProvider.GetDataSource(TableContext.XOTable); DataAvail.Data.DataAdapter.IDataAdapter dataAdapter = ControllerProvider.GetDataAdapter(TableContext.XOTable); DataAvail.XtraBindings.XtraBindingOperation oper = new DataAvail.XtraBindings.XtraBindingOperation(dataSource, dataAdapter, ControllerProvider.GetObjectCalculator(TableContext.XOTable)); XtraBinding xtraBinding = null; if (TableContext.ShownChildrenRelations.Count() > 0) { xtraBinding = new DataAvail.XtraBindings.XtraBindingContainer(dataSource, oper); foreach (XORelation rel in TableContext.ShownChildrenRelations) { DataAvail.XtraBindings.XtraBinding childBinding = CreateXtraBindingSource(rel.ChildTable.CreateTableChildContext(TableContext.Fields.First(p=>p.Name == rel.ParentField.Name)), ControllerProvider, new XtraBindingChildProperties( xtraBinding, rel.ParentTable.Name, rel.ParentField.Name, rel.ChildTable.Name, rel.ChildField.Name)); ((XtraBindingContainer)xtraBinding).Children.Add((XtraBindingChild)childBinding); } } else if (ChildProperties != null) { xtraBinding = new DataAvail.XtraBindings.XtraBindingChild(dataSource, oper, ChildProperties); } else { xtraBinding = new XtraBinding(dataSource, oper); } return xtraBinding; }
public override void Initialize(IControllerProvider args) { base.Initialize(args); State = SubsystemState.Initialization; StartCoroutine(LoadStoryInfo()); EventManager.Instance.AddEventListener <PlayerPreSaveArchiveEvent>(OnPlayerPreSaveArchive); EventManager.Instance.AddEventListener <PlayerLoadArchiveEvent>(OnPlayerLoadArchive); }
void Awake() { instance = GetComponent <I3vrController>(); if (controllerProvider == null) { controllerProvider = ControllerProviderFactory.CreateControllerProvider(); } Screen.sleepTimeout = SleepTimeout.NeverSleep; }
public WebSite(IViewProvider viewProvider, IControllerProviderFactory controllerProviderFactory, IController[] controllers, string name, int portNumber, string path) { this.Name = name; this.PortNumber = portNumber; this.path = path; this.controllerProvider = controllerProviderFactory.Create(controllers.Where(c => c.GetType().Namespace.EndsWith(name)).ToArray()); this.ViewProvider = viewProvider; IsDefault = false; Priority = Priorities.Normal; DefaultWebPage = "index.html"; }
public ControllerFactoryProvider(IControllerProvider controllerProvider, IControllerFactory controllerFactory = null) { if (controllerProvider == null) { throw new ArgumentNullException(nameof(controllerProvider)); } _controllerCollection = controllerProvider.GetControllerCollection(); _controllerFactory = controllerFactory ?? new ControllerFactory(); // 如果没有指定的IControllerFactory,则使用默认的ControllerFactory }
public void Generate(IControllerProvider provider) { foreach (var table in this._databaseDefinition.Tables) { var code = provider.GenerateControllerFile(this._namespace, table); var fileName = $"{Utilities.String.ToLeadingUpper(table.Name)}Controller.{provider.FileExtension}"; if (!string.IsNullOrWhiteSpace(code)) { var fileLoc = Path.Combine(_directory, fileName); File.WriteAllText(fileLoc, code); this.OnFileGenerated?.Invoke(fileLoc); } } }
public override void Initialize(IControllerProvider args) { base.Initialize(args); ArchivePreviewData = Data.LocalCacheManager.GetData <PlayerArchivePreviewData>(); if (ArchivePreviewData == null) { ArchivePreviewData = new PlayerArchivePreviewData(); } if (ArchivePreviewData.ArchivePreviewData == null) { ArchivePreviewData.ArchivePreviewData = new List <ArchivePreviewData>(); } SortArchivePreViewData(); }
void Awake() { if (instance != null) { Debug.LogError("More than one GvrController instance was found in your scene. " + "Ensure that there is only one GvrController."); this.enabled = false; return; } instance = this; if (controllerProvider == null) { controllerProvider = ControllerProviderFactory.CreateControllerProvider(this); } }
public DaydreamController(DaydreamControllerManager owner, string name) : base(name) { m_State = new ControllerState(); // #if UNITY_EDITOR || UNITY_STANDALONE // Use the Controller Emulator. m_ControllerProvider = new EmulatorControllerProvider((GvrController.EmulatorConnectionMode)owner.emulatorConnectionMode, owner.enableGyro, owner.enableAccel); #elif UNITY_ANDROID // Use the GVR C API. m_ControllerProvider = new AndroidNativeControllerProvider(owner.enableGyro, owner.enableAccel); #else // Platform not supported. Debug.LogWarning("No controller support on this platform."); m_ControllerProvider = new DummyControllerProvider(); #endif }
void Awake() { if (instance != null) { Debug.LogError("More than one GvrController instance was found in your scene. " + "Ensure that there is only one GvrControllerInput."); this.enabled = false; return; } instance = this; if (controllerProvider == null) { controllerProvider = ControllerProviderFactory.CreateControllerProvider(this); } // Keep screen on here, since GvrController must be in any GVR scene in order to enable // controller capabilities. Screen.sleepTimeout = SleepTimeout.NeverSleep; }
internal GvrControllerInputDevice(IControllerProvider provider, int controller_id) { controllerProvider = provider; controllerId = controller_id; valid = true; }
void Awake() { if (instance != null) { Debug.LogError("More than one GvrController instance was found in your scene. " + "Ensure that there is only one GvrController."); this.enabled = false; return; } instance = this; if (controllerProvider == null) { controllerProvider = ControllerProviderFactory.CreateControllerProvider(this); } // Keep screen on here, in case there isn't a GvrViewerMain prefab in the scene. // This ensures the behaviour for: // (a) Cardboard apps on pre-integration Unity versions - they must have GvrViewerMain in a scene. // (b) Daydream apps - these must be on GVR-integrated Unity versions, and must have GvrControllerMain. // Cardboard-only apps on the native integration are likely to have GvrViewerMain in their scene; otherwise, // the line below can be added to any script of the developer's choice. Screen.sleepTimeout = SleepTimeout.NeverSleep; #if OVERRIDE_GVR_WITH_OPENVR gameObject.AddComponent<SteamVR_TrackedControllerExtended>(); gameObject.AddComponent<SteamVR_TrackedObjectExtended>(); openVRController = gameObject.AddComponent<GvrOpenVRController>(); #endif }
public override void Initialize(IControllerProvider args) { base.Initialize(args); State = SubsystemState.Initialization; StartCoroutine(LoadStoryInfo()); }
/// <summary> /// Initializes Navigator instance /// </summary> /// <param name="controllerProvider">Instance of the IControllerProvider</param> public Navigator(IControllerProvider controllerProvider) { this.controllerProvider = controllerProvider; this.history = new NavigationHistory(); }
private void Button_Click(object sender, RoutedEventArgs e) { var outputDir = txt_outputDir.Content.ToString(); if (!Directory.Exists(outputDir)) { MessageBox.Show("You must select an output directory before trying to generate!"); return; } btn_Generate.IsEnabled = false; var connectionString = txt_connectionString.Text; var @namespace = txt_namespace.Text; if (string.IsNullOrWhiteSpace(connectionString)) { Log("Connection string is not provide, process aborted."); } Log($"Start generate with settings : mode : {mode} | language : {language}"); Task.Run(async() => { try { DatabaseDefinition databaseDefinition = GetDatabaseDefinition(connectionString); switch (mode) { case SupportMode.Model: var provider = language switch { SupportLanguage.CSharp => CSharpModelProvider.Context, SupportLanguage.TypeScript => TypeScriptModelProvider.Context, SupportLanguage.VisualBasic => VisualBasicModelProvider.Context, _ => throw new NotSupportedException() }; var modelGenerator = new ModelBuilder(outputDir, @namespace, databaseDefinition); modelGenerator.OnFileGenerated += (f) => Log($"Generated {f}"); modelGenerator.Generate(provider); break; case SupportMode.FrontendService: var consumerServiceProvider = language switch { SupportLanguage.CSharp => CSharpConsumerServiceProvider.Context, SupportLanguage.TypeScript => TypescriptServiceProvider.Context, _ => throw new NotSupportedException() }; var consumerGenerator = new ServiceBuilder(outputDir, @namespace, databaseDefinition); consumerGenerator.OnFileGenerated += (f) => Log($"Geenrated {f}"); consumerGenerator.Generate(consumerServiceProvider); break; case SupportMode.BackendService: IServiceBuilderProvider serviceProvider = language switch { SupportLanguage.CSharp => CSharpServiceProvider.Context, _ => throw new NotSupportedException() }; var serviceGenerator = new ServiceBuilder(outputDir, @namespace, databaseDefinition); serviceGenerator.OnFileGenerated += (f) => Log($"Generated {f}"); serviceGenerator.Generate(serviceProvider); //GeneratorFactory.PerformRepositoryGenerate(targetLanguage, targetDatabaseConnector, txt_connectionString.Text, outputDir, txt_namespace.Text); break; case SupportMode.Controller: IControllerProvider controllerProvider = language switch { SupportLanguage.CSharp => CSharpControllerProvider.Context, _ => throw new NotSupportedException() }; var controllerGenerator = new ControllerBuilder(outputDir, @namespace, databaseDefinition); controllerGenerator.OnFileGenerated += (f) => Log($"Generated {f}"); controllerGenerator.Generate(controllerProvider); break; } Log($"All tasks are done."); Process.Start("explorer.exe", outputDir); } catch (Exception ex) { Log($"Error with message : {ex.Message}"); } }); btn_Generate.IsEnabled = true; }
public ControllerMiddleware(IServiceProvider provider, IControllerProvider controllerProvider, ILogger <ControllerMiddleware> logger) { this.logger = logger; this._serviceprovider = provider; this.controllerProvider = controllerProvider; }
public override void Initialize(IControllerProvider args) { base.Initialize(args); InitBarrageInfo(); }
void Awake() { if (instance != null) { Debug.LogError("More than one GvrController instance was found in your scene. " + "Ensure that there is only one GvrController."); this.enabled = false; return; } instance = this; if (controllerProvider == null) { controllerProvider = ControllerProviderFactory.CreateControllerProvider(this); } }
//TODO: Why you use this Public constructors in case of the Singleton /// <summary> /// Initializes Navigator instance /// </summary> public Navigator() { this.controllerProvider = new DefaultControllerProvider(); this.history = new NavigationHistory(); }
public static Controller CreateController(XOTableContext TableContext, IControllerProvider ControllerProvider, Func<XtraBinding, XOTableContext, Controller> CreateControllerInstanceFunc) { return CreateControllerInstanceFunc.Invoke(CreateXtraBindingSource(TableContext, ControllerProvider, null), TableContext); }
public override void Initialize(IControllerProvider args) { base.Initialize(args); EventManager.Instance.AddEventListener <PlayerPreSaveArchiveEvent>(OnPlayerPreSaveArchive); EventManager.Instance.AddEventListener <PlayerLoadArchiveEvent>(OnPlayerLoadArchive); }
public AuthorizationMiddleware(IControllerProvider controllerProvider, ILogger <AuthorizationMiddleware> logger) { this.logger = logger; this.controllerProvider = controllerProvider; }
public virtual void Initialize(IControllerProvider args) { Args = args; State = SubsystemState.Initialized; }