public EnemyMovementSystem(IEventSystem eventSystem, IComputedPlayerPosition computedPlayerPosition)
     : base(eventSystem)
 {
     _computedPlayerPosition = computedPlayerPosition;
 }
示例#2
0
 public EnemyMovementSystem(IComputedPlayerPosition computedPlayerPosition)
 {
     _computedPlayerPosition = computedPlayerPosition;
 }