コード例 #1
0
 public EnemyMovementSystem(IEventSystem eventSystem, IComputedPlayerPosition computedPlayerPosition)
     : base(eventSystem)
 {
     _computedPlayerPosition = computedPlayerPosition;
 }
コード例 #2
0
 public EnemyMovementSystem(IComputedPlayerPosition computedPlayerPosition)
 {
     _computedPlayerPosition = computedPlayerPosition;
 }