// CONSTRUCTOR
 public QuantumStateIsolated(int numLevels)
     : base(numLevels)
 {
     _matrix = ComplexMatrixFactory.GenerateComplexMatrix(numLevels, 1, false);
     _matrix.Randomize();
 }
 // CONSTRUCTOR
 public QuStateIsolated(int numLevels)
     : base(numLevels)
 {
     _matrix = FactoryComplexMatrix.generateComplexMatrix(numLevels, 1, false);
     _matrix.Randomize();
 }