// CONSTRUCTOR public QuantumStateIsolated(int numLevels) : base(numLevels) { _matrix = ComplexMatrixFactory.GenerateComplexMatrix(numLevels, 1, false); _matrix.Randomize(); }
// CONSTRUCTOR public QuStateIsolated(int numLevels) : base(numLevels) { _matrix = FactoryComplexMatrix.generateComplexMatrix(numLevels, 1, false); _matrix.Randomize(); }