private void RollDice() { ITurnStatus status = _game.RollDice(); if (status.TurnErrors >= 3) { Utility.PlaySound("whah_whah.wav"); Console.Clear(); Console.WriteLine("You busted!\n\nPress any key to continue..."); Console.ReadKey(); _game.PassTurn(); } }
public ActionResult <Status> RollDice() { Status result = new Status(); try { _game.RollDice(); } catch (Exception ex) { result.Message = ex.Message; result.IsSuccessful = false; } return((Status)UpdateStatus(result)); }