public void PlayGame() { Utility.PlaySound("pool_break.wav"); _game.RemoveAllPlayers(); foreach (var player in _players) { _game.AddPlayer(player); } _game.Start(); TurnMenu(); }
public ActionResult <Status> RemoveAllPlayers() { Status result = null; try { _game.RemoveAllPlayers(); result = new Status(); } catch (Exception ex) { result = new Status(false, ex.Message); } return(UpdateStatus(result)); }