示例#1
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 public EnvironmentHandler(Action<string> dispatch, ICodeEngineLocator locator, ILocateEditorEngine editorLocator, EnvironmentService environment)
 {
     _dispatch = dispatch;
     _locator = locator;
     _editorLocator = editorLocator;
     _environment = environment;
 }
示例#2
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 public EnvironmentHandler(string token, Action <string> dispatch, ICodeEngineLocator locator, ILocateEditorEngine editorLocator, EnvironmentService environment)
 {
     _token         = token;
     _dispatch      = dispatch;
     _locator       = locator;
     _editorLocator = editorLocator;
     _environment   = environment;
 }
示例#3
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 public EnvironmentService(string defaultLanguage, string[] enabledLanguages, Func <PluginLocator> pluginLocator, ICodeEngineLocator codeEnginelocator, ILocateEditorEngine editorLocator)
 {
     _defaultLanguage   = defaultLanguage;
     _enabledLanguages  = enabledLanguages;
     _pluginLocator     = pluginLocator;
     _codeEnginelocator = codeEnginelocator;
     _editorLocator     = editorLocator;
 }
示例#4
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 public HandleSnippetHandler(ICodeEngineLocator locator)
 {
     _codeEngineFactory = locator;
     _handlers.Add(new CreateSnippetHandler(_codeEngineFactory));
     _handlers.Add(new SnippetEditHandler(_codeEngineFactory));
     _handlers.Add(new SnippetDeleteHandler(_codeEngineFactory));
     _handlers.Add(new PrewievSnippetHandler(_codeEngineFactory));
 }
 public EnvironmentService(string defaultLanguage, string[] enabledLanguages, Func<PluginLocator> pluginLocator, ICodeEngineLocator codeEnginelocator, ILocateEditorEngine editorLocator)
 {
     _defaultLanguage = defaultLanguage;
     _enabledLanguages = enabledLanguages;
     _pluginLocator = pluginLocator;
     _codeEnginelocator = codeEnginelocator;
     _editorLocator = editorLocator;
 }
示例#6
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 public HandleSnippetHandler(string token, Action <string> dispatcher, ICodeEngineLocator locator)
 {
     _token             = token;
     _dispatch          = dispatcher;
     _codeEngineFactory = locator;
     _handlers.Add(new CreateSnippetHandler(_codeEngineFactory));
     _handlers.Add(new SnippetEditHandler(_codeEngineFactory));
     _handlers.Add(new SnippetDeleteHandler(_codeEngineFactory));
     _handlers.Add(new PrewievSnippetHandler(_codeEngineFactory));
 }
 public HandleSnippetHandler(string token, Action<string> dispatcher, ICodeEngineLocator locator)
 {
     _token = token;
     _dispatch = dispatcher;
     _codeEngineFactory = locator;
     _handlers.Add(new CreateSnippetHandler(_codeEngineFactory));
     _handlers.Add(new SnippetEditHandler(_codeEngineFactory));
     _handlers.Add(new SnippetDeleteHandler(_codeEngineFactory));
     _handlers.Add(new PrewievSnippetHandler(_codeEngineFactory));
 }
 public HandleReactiveScriptHandler(string token, Action<string> dispatch, Func<PluginLocator> locator, ICodeEngineLocator codeEnginelocator)
 {
     _token = token;
     _dispatch = dispatch;
     _locator = locator;
     _handlers.Add(new ListReactiveScriptsHandler(_token, _locator, codeEnginelocator));
     _handlers.Add(new CreateReactiveScriptHandler(_token, _dispatch));
     _handlers.Add(new EditReactiveScriptHandler(_dispatch, _locator, _token));
     _handlers.Add(new DeleteReactiveScriptHandler(_locator, _token));
 }
 public CodeModelQueryHandler(ICodeEngineLocator locator, OpenIDE.Core.EditorEngineIntegration.ILocateEditorEngine editorLocator)
 {
     _codeEngineFactory = locator;
     _editorLocator     = editorLocator;
     _handlers.Add(new CodeEngineGoToHandler(_codeEngineFactory, _editorLocator));
     _handlers.Add(new CodeEngineExploreHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineGetProjectsHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineGetFilesHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineGetCodeRefsHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineGetSignatureRefsHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineFindSignatureHandler(_codeEngineFactory));
     _handlers.Add(new MemberLookupHandler(_codeEngineFactory));
     _handlers.Add(new GoToDefinitionHandler(_codeEngineFactory));
     _handlers.Add(new CodeEnginePublishHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineOutputWriteHandler(_codeEngineFactory));
 }
示例#10
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 public CodeEngineFindSignatureHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#11
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 public ListReactiveScriptsHandler(string token, Func<PluginLocator> pluginLocator, ICodeEngineLocator codeEngineLocator)
 {
     _token = token;
     _pluginLocator = pluginLocator;
     _codeEngineLocator = codeEngineLocator;
 }
 public CodeEngineGetProjectsHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
 public CodeEngineFindSignatureHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
 public CodeEngineGetFilesHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#15
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 public CodeEngineExploreHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#16
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 public GoToDefinitionHandler(ICodeEngineLocator locator)
 {
     _codeEngineFactory = locator;
 }
示例#17
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 public MemberLookupHandler(ICodeEngineLocator locator)
 {
     _codeEngineFactory = locator;
 }
 public CodeEnginePublishHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
 public CodeEngineOutputWriteHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#20
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 public CodeEngineQueryTokenEditorEndpointHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#21
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 public CodeEngineQueryTokenPathHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
 public CodeEngineQueryTokenPathHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
 public CodeEngineQueryTokenOutputEndpointHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#24
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 public CodeEngineGoToHandler(ICodeEngineLocator codeEngineFactory, OpenIDE.Core.EditorEngineIntegration.ILocateEditorEngine editorFactory)
 {
     _codeEngineFactory   = codeEngineFactory;
     _editorEngineFactory = editorFactory;
 }
示例#25
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 public CodeEngineOutputWriteHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#26
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 public PrewievSnippetHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
 public SnippetEditHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#28
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 public OutputListener(string token, Action <string> dispatch, ICodeEngineLocator locator)
 {
     _token    = token;
     _dispatch = dispatch;
     _locator  = locator;
 }
示例#29
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 public SnippetDeleteHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
 public CodeEngineGetSignatureRefsHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#31
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 public CodeModelQueryHandler(ICodeEngineLocator locator, OpenIDE.Core.EditorEngineIntegration.ILocateEditorEngine editorLocator)
 {
     _codeEngineFactory = locator;
     _editorLocator = editorLocator;
     _handlers.Add(new CodeEngineGoToHandler(_codeEngineFactory, _editorLocator));
     _handlers.Add(new CodeEngineExploreHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineGetProjectsHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineGetFilesHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineGetCodeRefsHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineGetSignatureRefsHandler(_codeEngineFactory));
     _handlers.Add(new CodeEngineFindSignatureHandler(_codeEngineFactory));
     _handlers.Add(new MemberLookupHandler(_codeEngineFactory));
     _handlers.Add(new GoToDefinitionHandler(_codeEngineFactory));
 }
 public PrewievSnippetHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#33
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 public CodeEnginePublishHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#34
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 public CodeEngineGoToHandler(ICodeEngineLocator codeEngineFactory, OpenIDE.Core.EditorEngineIntegration.ILocateEditorEngine editorFactory)
 {
     _codeEngineFactory = codeEngineFactory;
     _editorEngineFactory = editorFactory;
 }
示例#35
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 public CreateSnippetHandler(ICodeEngineLocator locator)
 {
     _codeEngineFactory = locator;
 }
示例#36
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 public CodeEngineGetProjectsHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#37
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 public HandleReactiveScriptHandler(string token, Action <string> dispatch, Func <PluginLocator> locator, ICodeEngineLocator codeEnginelocator)
 {
     _token    = token;
     _dispatch = dispatch;
     _locator  = locator;
     _handlers.Add(new ListReactiveScriptsHandler(_token, _locator, codeEnginelocator));
     _handlers.Add(new CreateReactiveScriptHandler(_token, _dispatch));
     _handlers.Add(new EditReactiveScriptHandler(_dispatch, _locator, _token));
     _handlers.Add(new DeleteReactiveScriptHandler(_locator, _token));
     _handlers.Add(new TestReactiveScriptHandler(_dispatch, _locator, _token));
     _handlers.Add(new PauseReactiveScriptHandler(_dispatch, _locator, _token));
     _handlers.Add(new ResumeReactiveScriptHandler(_dispatch, _locator, _token));
     _handlers.Add(new RestartReactiveScriptHandler(_dispatch, _locator, _token));
 }
示例#38
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 public CodeEngineGetSignatureRefsHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#39
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 public CodeEngineExploreHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#40
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 public CodeEngineGetFilesHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#41
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 public CreateSnippetHandler(ICodeEngineLocator locator)
 {
     _codeEngineFactory = locator;
 }
 public ListReactiveScriptsHandler(string token, Func <PluginLocator> pluginLocator, ICodeEngineLocator codeEngineLocator)
 {
     _token             = token;
     _pluginLocator     = pluginLocator;
     _codeEngineLocator = codeEngineLocator;
 }
 public MemberLookupHandler(ICodeEngineLocator locator)
 {
     _codeEngineFactory = locator;
 }
示例#44
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 public GoToDefinitionHandler(ICodeEngineLocator locator)
 {
     _codeEngineFactory = locator;
 }
示例#45
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 public SnippetDeleteHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#46
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 public SnippetEditHandler(ICodeEngineLocator codeEngineFactory)
 {
     _codeEngineFactory = codeEngineFactory;
 }
示例#47
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 public OutputListener(string token, Action<string> dispatch, ICodeEngineLocator locator)
 {
     _token = token;
     _dispatch = dispatch;
     _locator = locator;
 }