public static void UnEquipEquipment(ICharacter character, IBuyableEquipment equipment)
        {
            character.CharacterEquipment.Remove(equipment);
            foreach (var s in equipment.Slots)
            {
                character.Slots.Find(sf => !sf.SlotFree && sf.SlotType == s.SlotType).SetSlotFree(true, null);
            }

            character.SetArmor();
            character.SetBlockAmount();
        }