示例#1
0
        private static void DamageCharacter(ICharacter character, IMap map, int dmg, Enums.KillType killType, PacketHitList hitlist, bool checkDeath)
        {
            int point = 0;
            try {
                character.HP -= dmg;

                if (dmg <= 0) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took no damage!", Text.BrightRed), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took no damage!", Text.BrightRed);
                } else {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took " + dmg + " damage!", Text.BrightRed), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took " + damage + " damage!", Text.BrightRed);
                }

                point = 1;

                if (checkDeath && character.HP <= 0) {
                    if (character.CharacterType == Enums.CharacterType.Recruit) {

                        point = 2;
                        hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("Oh, no!  " + character.Name + " fainted!", Text.BrightRed));
                        point = 3;
                        OnDeath(((Recruit)character).Owner, Enums.KillType.Other);
                        point = 4;

                    } else {

                        if (character.HeldItem != null) {
                            character.MapDropItem(character.HeldItem.Amount, null);
                        }

                        OnNpcDeath(hitlist, null, (MapNpc)character);
                        //((MapNpc)character).Num = 0;
                        //((MapNpc)character).HP = 0;
                        map.ActiveNpc[((MapNpc)character).MapSlot] = new MapNpc(character.MapID, ((MapNpc)character).MapSlot);

                        hitlist.AddPacketToMap(map, TcpPacket.CreatePacket("npcdead", ((MapNpc)character).MapSlot));

                    }
                }
            } catch(Exception ex) {
                Messenger.AdminMsg("Error: DamageCharacter", Text.Black);
                Messenger.AdminMsg(ex.ToString(), Text.Black);
                Messenger.AdminMsg(character.Name + " took " + dmg + " dmg at " + map.Name + " from " + killType + " with checkDeath=" + checkDeath + " and point=" + point, Text.Black);
                throw new Exception();
            }
        }