void FinishRead(ReadOperation operation) { NativeChannel ch = this.Channel; IChannelPipeline pipeline = ch.Pipeline; IRecvByteBufAllocatorHandle allocHandle = this.RecvBufAllocHandle; IByteBuffer buffer = operation.Buffer; allocHandle.LastBytesRead = operation.Status; if (allocHandle.LastBytesRead <= 0) { // nothing was read -> release the buffer. buffer.SafeRelease(); } else { buffer.SetWriterIndex(buffer.WriterIndex + operation.Status); pipeline.FireChannelRead(buffer); } allocHandle.IncMessagesRead(1); allocHandle.ReadComplete(); pipeline.FireChannelReadComplete(); if (operation.Error != null) { pipeline.FireExceptionCaught(operation.Error); } if (operation.Error != null || operation.EndOfStream) { ch.DoClose(); } }
// Read callback from libuv thread void INativeUnsafe.FinishRead(ReadOperation operation) { var ch = (NativeChannel)this.channel; IChannelConfiguration config = ch.Configuration; IChannelPipeline pipeline = ch.Pipeline; OperationException error = operation.Error; bool close = error != null || operation.EndOfStream; IRecvByteBufAllocatorHandle allocHandle = this.RecvBufAllocHandle; allocHandle.Reset(config); IByteBuffer buffer = operation.Buffer; Debug.Assert(buffer != null); allocHandle.LastBytesRead = operation.Status; if (allocHandle.LastBytesRead <= 0) { // nothing was read -> release the buffer. buffer.Release(); } else { buffer.SetWriterIndex(buffer.WriterIndex + operation.Status); allocHandle.IncMessagesRead(1); ch.ReadPending = false; pipeline.FireChannelRead(buffer); } allocHandle.ReadComplete(); pipeline.FireChannelReadComplete(); if (close) { if (error != null) { pipeline.FireExceptionCaught(new ChannelException(error)); } this.CloseSafe(); } else { // If read is called from channel read or read complete // do not stop reading if (!ch.ReadPending && !config.AutoRead) { ch.DoStopRead(); } } }
public static Task FireExceptionOnFailure(this Task task, IChannelPipeline pipeline) { if (task.IsCompleted) { if (task.IsFault()) { _ = pipeline.FireExceptionCaught(TaskUtil.Unwrap(task.Exception)); } return(TaskUtil.Completed); } else { return(task.ContinueWith(FirePipelineExceptionOnFailureAction, pipeline, TaskContinuationOptions.ExecuteSynchronously)); } }
void HandleReadException(IChannelPipeline pipeline, IByteBuffer byteBuf, Exception cause, bool close) { if (byteBuf != null) { if (byteBuf.IsReadable()) { this.Channel.ReadPending = false; pipeline.FireChannelRead(byteBuf); } else { byteBuf.Release(); } } pipeline.FireChannelReadComplete(); pipeline.FireExceptionCaught(cause); if (close || cause is SocketException) { this.CloseOnRead(); } }
private void HandleReadException(IChannelPipeline pipeline, IByteBuf byteBuf, Exception cause, bool close) { if (byteBuf != null) { if (byteBuf.IsReadable()) { Channel.ReadPending = false; pipeline.FireChannelRead(byteBuf); } else { byteBuf.Release(); } } pipeline.FireChannelReadComplete(); pipeline.FireExceptionCaught(cause); if (close || cause is SocketException) { CloseOnRead(); } }
void HandleReadException(IChannelPipeline pipeline, IByteBuffer byteBuf, Exception cause, bool close, IRecvByteBufAllocatorHandle allocHandle) { if (byteBuf != null) { if (byteBuf.IsReadable()) { this.Channel.ReadPending = false; pipeline.FireChannelRead(byteBuf); } else { byteBuf.Release(); } } allocHandle.ReadComplete(); pipeline.FireChannelReadComplete(); pipeline.FireExceptionCaught(cause); if (close || cause is SocketException) { this.CloseOnRead(); } }
void Accept(Tcp tcp) { var ch = (TcpServerChannel)this.channel; IChannelPipeline pipeline = ch.Pipeline; IRecvByteBufAllocatorHandle allocHandle = this.RecvBufAllocHandle; bool closed = false; Exception exception = null; try { var tcpChannel = new TcpChannel(ch, tcp); ch.Pipeline.FireChannelRead(tcpChannel); allocHandle.IncMessagesRead(1); } catch (ObjectDisposedException) { closed = true; } catch (Exception ex) { exception = ex; } allocHandle.ReadComplete(); pipeline.FireChannelReadComplete(); if (exception != null) { pipeline.FireExceptionCaught(exception); } if (closed && ch.Open) { this.CloseSafe(); } }
void Accept(Tcp tcp) { var ch = _channel; IChannelPipeline pipeline = ch.Pipeline; IRecvByteBufAllocatorHandle allocHandle = RecvBufAllocHandle; bool closed = false; Exception exception = null; try { var tcpChannel = ch._channelFactory.CreateChannel(ch, tcp); // ## 苦竹 修改 ## new TcpChannel(ch, tcp); _ = ch.Pipeline.FireChannelRead(tcpChannel); allocHandle.IncMessagesRead(1); } catch (ObjectDisposedException) { closed = true; } catch (Exception ex) { exception = ex; } allocHandle.ReadComplete(); _ = pipeline.FireChannelReadComplete(); if (exception is object) { _ = pipeline.FireExceptionCaught(exception); } if (closed && ch.Open) { CloseSafe(); } }
//new AbstractSocketMessageChannel Channel => (AbstractSocketMessageChannel)this.channel; public override void FinishRead(SocketChannelAsyncOperation <TChannel, TUnsafe> operation) { Debug.Assert(_channel.EventLoop.InEventLoop); var ch = _channel; if (0u >= (uint)(ch.ResetState(StateFlags.ReadScheduled) & StateFlags.Active)) { return; // read was signaled as a result of channel closure } IChannelConfiguration config = ch.Configuration; IChannelPipeline pipeline = ch.Pipeline; IRecvByteBufAllocatorHandle allocHandle = ch.Unsafe.RecvBufAllocHandle; allocHandle.Reset(config); bool closed = false; Exception exception = null; try { try { do { int localRead = ch.DoReadMessages(_readBuf); uint uLocalRead = (uint)localRead; if (0u >= uLocalRead) { break; } if (uLocalRead > SharedConstants.TooBigOrNegative) // localRead < 0 { closed = true; break; } allocHandle.IncMessagesRead(localRead); }while (allocHandle.ContinueReading()); } catch (Exception t) { exception = t; } int size = _readBuf.Count; for (int i = 0; i < size; i++) { ch.ReadPending = false; _ = pipeline.FireChannelRead(_readBuf[i]); } _readBuf.Clear(); allocHandle.ReadComplete(); _ = pipeline.FireChannelReadComplete(); if (exception is object) { if (exception is SocketException asSocketException && asSocketException.SocketErrorCode != SocketError.TryAgain) // todo: other conditions for not closing message-based socket? { // ServerChannel should not be closed even on SocketException because it can often continue // accepting incoming connections. (e.g. too many open files) closed = !(ch is IServerChannel); } _ = pipeline.FireExceptionCaught(exception); } if (closed) { if (ch.Open) { Close(VoidPromise()); } } } finally { // Check if there is a readPending which was not processed yet. // This could be for two reasons: // /// The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method // /// The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method // // See https://github.com/netty/netty/issues/2254 if (!closed && (ch.ReadPending || config.AutoRead)) { ch.DoBeginRead(); } } }
protected override void ExecuteInternal(IChannelPipeline pipeline) { pipeline.FireExceptionCaught(new ApplicationException("test")); }
public override void FinishRead(SocketChannelAsyncOperation operation) { Contract.Assert(this.channel.EventLoop.InEventLoop); TcpServerSocketChannel ch = this.Channel; if ((ch.ResetState(StateFlags.ReadScheduled) & StateFlags.Active) == 0) { return; // read was signaled as a result of channel closure } IChannelConfiguration config = ch.Configuration; IChannelPipeline pipeline = ch.Pipeline; IRecvByteBufAllocatorHandle allocHandle = this.Channel.Unsafe.RecvBufAllocHandle; allocHandle.Reset(config); bool closed = false; Exception exception = null; try { Socket connectedSocket = null; try { connectedSocket = operation.AcceptSocket; operation.AcceptSocket = null; operation.Validate(); var message = this.PrepareChannel(connectedSocket); connectedSocket = null; ch.ReadPending = false; pipeline.FireChannelRead(message); allocHandle.IncMessagesRead(1); if (!config.AutoRead && !ch.ReadPending) { // ChannelConfig.setAutoRead(false) was called in the meantime. // Completed Accept has to be processed though. return; } while (allocHandle.ContinueReading()) { connectedSocket = ch.Socket.Accept(); message = this.PrepareChannel(connectedSocket); connectedSocket = null; ch.ReadPending = false; pipeline.FireChannelRead(message); allocHandle.IncMessagesRead(1); } } catch (SocketException ex) when(ex.SocketErrorCode == SocketError.OperationAborted || ex.SocketErrorCode == SocketError.InvalidArgument) { closed = true; } catch (SocketException ex) when(ex.SocketErrorCode == SocketError.WouldBlock) { } catch (SocketException ex) { // socket exceptions here are internal to channel's operation and should not go through the pipeline // especially as they have no effect on overall channel's operation Logger.Info("Exception on accept.", ex); } catch (ObjectDisposedException) { closed = true; } catch (Exception ex) { exception = ex; } allocHandle.ReadComplete(); pipeline.FireChannelReadComplete(); if (exception != null) { // ServerChannel should not be closed even on SocketException because it can often continue // accepting incoming connections. (e.g. too many open files) pipeline.FireExceptionCaught(exception); } if (closed && ch.Open) { this.CloseSafe(); } } finally { // Check if there is a readPending which was not processed yet. if (!closed && (ch.ReadPending || config.AutoRead)) { ch.DoBeginRead(); } } }
public override void FinishRead(SocketChannelAsyncOperation operation) { Contract.Requires(this._channel.EventLoop.InEventLoop); TcpServerSocketChannel ch = this.Channel; ch.ResetState(StateFlags.ReadScheduled); IChannelConfiguration config = ch.Configuration; int maxMessagesPerRead = config.MaxMessagesPerRead; IChannelPipeline pipeline = ch.Pipeline; bool closed = false; Exception exception = null; int messageCount = 0; try { Socket connectedSocket = null; try { connectedSocket = operation.AcceptSocket; operation.Validate(); operation.AcceptSocket = null; var message = new TcpSocketChannel(ch, connectedSocket, true); ch.ReadPending = false; pipeline.FireChannelRead(message); messageCount++; if (!config.AutoRead && !ch.ReadPending) { // ChannelConfig.setAutoRead(false) was called in the meantime. // Completed Accept has to be processed though. return; } while (messageCount < maxMessagesPerRead) { connectedSocket = null; connectedSocket = ch.Socket.Accept(); message = new TcpSocketChannel(ch, connectedSocket, true); pipeline.FireChannelRead(message); // stop reading and remove op if (!config.AutoRead) { break; } messageCount++; } } catch (ObjectDisposedException) { closed = true; } catch (Exception ex) { var asSocketException = ex as SocketException; if (asSocketException == null || asSocketException.SocketErrorCode != SocketError.WouldBlock) { Logger.Warning(ex, "Failed to create a new channel from an accepted socket."); if (connectedSocket != null) { try { connectedSocket.Close(); } catch (Exception ex2) { Logger.Warning(ex2, "Failed to close a socket."); } } exception = ex; } } pipeline.FireChannelReadComplete(); if (exception != null) { // ServerChannel should not be closed even on SocketException because it can often continue // accepting incoming connections. (e.g. too many open files) pipeline.FireExceptionCaught(exception); } if (closed) { if (ch.IsOpen) { this.CloseAsync(); } } } finally { // Check if there is a readPending which was not processed yet. if (!closed && (config.AutoRead || ch.ReadPending)) { ch.DoBeginRead(); } } }
// Read callback from libuv thread void INativeUnsafe.FinishRead(ReadOperation operation) { var ch = _channel; IChannelConfiguration config = ch.Configuration; IChannelPipeline pipeline = ch.Pipeline; OperationException error = operation.Error; bool close = error is object || operation.EndOfStream; IRecvByteBufAllocatorHandle allocHandle = RecvBufAllocHandle; allocHandle.Reset(config); IByteBuffer buffer = operation.Buffer; Debug.Assert(buffer is object); allocHandle.LastBytesRead = operation.Status; if (allocHandle.LastBytesRead <= 0) { // nothing was read -> release the buffer. _ = buffer.Release(); close = allocHandle.LastBytesRead < 0; if (close) { // There is nothing left to read as we received an EOF. ch.ReadPending = false; } } else { _ = buffer.SetWriterIndex(buffer.WriterIndex + operation.Status); allocHandle.IncMessagesRead(1); ch.ReadPending = false; _ = pipeline.FireChannelRead(buffer); } allocHandle.ReadComplete(); _ = pipeline.FireChannelReadComplete(); if (close) { if (error is object) { _ = pipeline.FireExceptionCaught(ThrowHelper.GetChannelException(error)); } if (ch.Open) { Close(VoidPromise()); } // ## 苦竹 修改 this.CloseSafe(); ## } else { // If read is called from channel read or read complete // do not stop reading if (!ch.ReadPending && !config.AutoRead) { ch.DoStopRead(); } } }
public override void FinishRead(SocketChannelAsyncOperation operation) { Contract.Assert(this.channel.EventLoop.InEventLoop); TcpServerSocketChannel ch = this.Channel; if ((ch.ResetState(StateFlags.ReadScheduled) & StateFlags.Active) == 0) { return; // read was signaled as a result of channel closure } IChannelConfiguration config = ch.Configuration; IChannelPipeline pipeline = ch.Pipeline; IRecvByteBufAllocatorHandle allocHandle = this.Channel.Unsafe.RecvBufAllocHandle; allocHandle.Reset(config); bool closed = false; Exception exception = null; try { Socket connectedSocket = null; try { connectedSocket = operation.AcceptSocket; operation.Validate(); operation.AcceptSocket = null; var message = new TcpSocketChannel(ch, connectedSocket, true); ch.ReadPending = false; pipeline.FireChannelRead(message); allocHandle.IncMessagesRead(1); if (!config.AutoRead && !ch.ReadPending) { // ChannelConfig.setAutoRead(false) was called in the meantime. // Completed Accept has to be processed though. return; } while (allocHandle.ContinueReading()) { connectedSocket = null; connectedSocket = ch.Socket.Accept(); message = new TcpSocketChannel(ch, connectedSocket, true); ch.ReadPending = false; pipeline.FireChannelRead(message); allocHandle.IncMessagesRead(1); } } catch (ObjectDisposedException) { closed = true; } catch (Exception ex) { var asSocketException = ex as SocketException; if (asSocketException == null || asSocketException.SocketErrorCode != SocketError.WouldBlock) { Logger.Warn("Failed to create a new channel from an accepted socket.", ex); if (connectedSocket != null) { try { connectedSocket.Dispose(); } catch (Exception ex2) { Logger.Warn("Failed to close a socket.", ex2); } } exception = ex; } } allocHandle.ReadComplete(); pipeline.FireChannelReadComplete(); if (exception != null) { // ServerChannel should not be closed even on SocketException because it can often continue // accepting incoming connections. (e.g. too many open files) pipeline.FireExceptionCaught(exception); } if (closed) { if (ch.Open) { this.CloseAsync(); } } } finally { // Check if there is a readPending which was not processed yet. if (!closed && (ch.ReadPending || config.AutoRead)) { ch.DoBeginRead(); } } }
public override void FinishRead(SocketChannelAsyncOperation operation) { Contract.Assert(this.channel.EventLoop.InEventLoop); AbstractSocketMessageChannel ch = this.Channel; ch.ResetState(StateFlags.ReadScheduled); IChannelConfiguration config = ch.Configuration; IChannelPipeline pipeline = ch.Pipeline; IRecvByteBufAllocatorHandle allocHandle = this.Channel.Unsafe.RecvBufAllocHandle; allocHandle.Reset(config); bool closed = false; Exception exception = null; try { try { do { int localRead = ch.DoReadMessages(this.readBuf); if (localRead == 0) { break; } if (localRead < 0) { closed = true; break; } allocHandle.IncMessagesRead(localRead); }while (allocHandle.ContinueReading()); } catch (Exception t) { exception = t; } int size = this.readBuf.Count; for (int i = 0; i < size; i++) { ch.ReadPending = false; pipeline.FireChannelRead(this.readBuf[i]); } this.readBuf.Clear(); allocHandle.ReadComplete(); pipeline.FireChannelReadComplete(); if (exception != null) { var asSocketException = exception as SocketException; if (asSocketException != null && asSocketException.SocketErrorCode != SocketError.TryAgain) // todo: other conditions for not closing message-based socket? { // ServerChannel should not be closed even on SocketException because it can often continue // accepting incoming connections. (e.g. too many open files) closed = !(ch is IServerChannel); } pipeline.FireExceptionCaught(exception); } if (closed) { if (ch.Open) { this.CloseAsync(); } } } finally { // Check if there is a readPending which was not processed yet. // This could be for two reasons: // /// The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method // /// The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method // // See https://github.com/netty/netty/issues/2254 if (!closed && (ch.ReadPending || config.AutoRead)) { ch.DoBeginRead(); } } }
public override void FinishRead(SocketChannelAsyncOperation <TServerChannel, TcpServerSocketChannelUnsafe> operation) { Debug.Assert(_channel.EventLoop.InEventLoop); var ch = _channel; if (0u >= (uint)(ch.ResetState(StateFlags.ReadScheduled) & StateFlags.Active)) { return; // read was signaled as a result of channel closure } IChannelConfiguration config = ch.Configuration; IChannelPipeline pipeline = ch.Pipeline; IRecvByteBufAllocatorHandle allocHandle = ch.Unsafe.RecvBufAllocHandle; allocHandle.Reset(config); var closed = false; var aborted = false; Exception exception = null; try { Socket connectedSocket = null; try { connectedSocket = operation.AcceptSocket; operation.AcceptSocket = null; operation.Validate(); var message = PrepareChannel(connectedSocket); connectedSocket = null; ch.ReadPending = false; _ = pipeline.FireChannelRead(message); allocHandle.IncMessagesRead(1); if (!config.IsAutoRead && !ch.ReadPending) { // ChannelConfig.setAutoRead(false) was called in the meantime. // Completed Accept has to be processed though. return; } while (allocHandle.ContinueReading()) { connectedSocket = ch.Socket.Accept(); message = PrepareChannel(connectedSocket); connectedSocket = null; ch.ReadPending = false; _ = pipeline.FireChannelRead(message); allocHandle.IncMessagesRead(1); } } catch (SocketException ex) when(ex.SocketErrorCode.IsSocketAbortError()) { ch.Socket.SafeClose(); // Unbind...... exception = ex; aborted = true; } catch (SocketException ex) when(ex.SocketErrorCode == SocketError.WouldBlock) { } catch (SocketException ex) { // socket exceptions here are internal to channel's operation and should not go through the pipeline // especially as they have no effect on overall channel's operation if (Logger.InfoEnabled) { Logger.ExceptionOnAccept(ex); } } catch (ObjectDisposedException) { closed = true; } catch (Exception ex) { exception = ex; } allocHandle.ReadComplete(); _ = pipeline.FireChannelReadComplete(); if (exception is object) { // ServerChannel should not be closed even on SocketException because it can often continue // accepting incoming connections. (e.g. too many open files) _ = pipeline.FireExceptionCaught(exception); } if (ch.IsOpen) { if (closed) { Close(VoidPromise()); } else if (aborted) { ch.CloseSafe(); } } } finally { // Check if there is a readPending which was not processed yet. if (!closed && (ch.ReadPending || config.IsAutoRead)) { ch.DoBeginRead(); } } }
public override void FinishRead(SocketChannelAsyncOperation operation) { Contract.Requires(this.channel.EventLoop.InEventLoop); AbstractSocketMessageChannel ch = this.Channel; ch.ResetState(StateFlags.ReadScheduled); IChannelConfiguration config = ch.Configuration; if (!config.AutoRead && !ch.ReadPending) { // ChannelConfig.setAutoRead(false) was called in the meantime //removeReadOp(); -- noop with IOCP, just don't schedule receive again return; } int maxMessagesPerRead = config.MaxMessagesPerRead; IChannelPipeline pipeline = ch.Pipeline; bool closed = false; Exception exception = null; try { try { while (true) { int localRead = ch.DoReadMessages(this.readBuf); if (localRead == 0) { break; } if (localRead < 0) { closed = true; break; } // stop reading and remove op if (!config.AutoRead) { break; } if (this.readBuf.Count >= maxMessagesPerRead) { break; } } } catch (Exception t) { exception = t; } ch.ReadPending = false; int size = this.readBuf.Count; for (int i = 0; i < size; i++) { pipeline.FireChannelRead(this.readBuf[i]); } this.readBuf.Clear(); pipeline.FireChannelReadComplete(); if (exception != null) { var asSocketException = exception as SocketException; if (asSocketException != null && asSocketException.SocketErrorCode != SocketError.TryAgain) // todo: other conditions for not closing message-based socket? { // ServerChannel should not be closed even on SocketException because it can often continue // accepting incoming connections. (e.g. too many open files) closed = !(ch is IServerChannel); } pipeline.FireExceptionCaught(exception); } if (closed) { if (ch.Open) { this.CloseAsync(); } } } finally { // Check if there is a readPending which was not processed yet. // This could be for two reasons: // /// The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method // /// The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method // // See https://github.com/netty/netty/issues/2254 if (!closed && (config.AutoRead || ch.ReadPending)) { ch.DoBeginRead(); } } }