Esempio n. 1
0
            void FinishRead(ReadOperation operation)
            {
                NativeChannel               ch          = this.Channel;
                IChannelPipeline            pipeline    = ch.Pipeline;
                IRecvByteBufAllocatorHandle allocHandle = this.RecvBufAllocHandle;

                IByteBuffer buffer = operation.Buffer;

                allocHandle.LastBytesRead = operation.Status;
                if (allocHandle.LastBytesRead <= 0)
                {
                    // nothing was read -> release the buffer.
                    buffer.SafeRelease();
                }
                else
                {
                    buffer.SetWriterIndex(buffer.WriterIndex + operation.Status);
                    pipeline.FireChannelRead(buffer);
                }

                allocHandle.IncMessagesRead(1);
                allocHandle.ReadComplete();
                pipeline.FireChannelReadComplete();

                if (operation.Error != null)
                {
                    pipeline.FireExceptionCaught(operation.Error);
                }

                if (operation.Error != null || operation.EndOfStream)
                {
                    ch.DoClose();
                }
            }
            // Read callback from libuv thread
            void INativeUnsafe.FinishRead(ReadOperation operation)
            {
                var ch = (NativeChannel)this.channel;
                IChannelConfiguration config   = ch.Configuration;
                IChannelPipeline      pipeline = ch.Pipeline;
                OperationException    error    = operation.Error;

                bool close = error != null || operation.EndOfStream;
                IRecvByteBufAllocatorHandle allocHandle = this.RecvBufAllocHandle;

                allocHandle.Reset(config);

                IByteBuffer buffer = operation.Buffer;

                Debug.Assert(buffer != null);

                allocHandle.LastBytesRead = operation.Status;
                if (allocHandle.LastBytesRead <= 0)
                {
                    // nothing was read -> release the buffer.
                    buffer.Release();
                }
                else
                {
                    buffer.SetWriterIndex(buffer.WriterIndex + operation.Status);
                    allocHandle.IncMessagesRead(1);

                    ch.ReadPending = false;
                    pipeline.FireChannelRead(buffer);
                }

                allocHandle.ReadComplete();
                pipeline.FireChannelReadComplete();

                if (close)
                {
                    if (error != null)
                    {
                        pipeline.FireExceptionCaught(new ChannelException(error));
                    }
                    this.CloseSafe();
                }
                else
                {
                    // If read is called from channel read or read complete
                    // do not stop reading
                    if (!ch.ReadPending && !config.AutoRead)
                    {
                        ch.DoStopRead();
                    }
                }
            }
Esempio n. 3
0
 public static Task FireExceptionOnFailure(this Task task, IChannelPipeline pipeline)
 {
     if (task.IsCompleted)
     {
         if (task.IsFault())
         {
             _ = pipeline.FireExceptionCaught(TaskUtil.Unwrap(task.Exception));
         }
         return(TaskUtil.Completed);
     }
     else
     {
         return(task.ContinueWith(FirePipelineExceptionOnFailureAction, pipeline, TaskContinuationOptions.ExecuteSynchronously));
     }
 }
 void HandleReadException(IChannelPipeline pipeline, IByteBuffer byteBuf, Exception cause, bool close)
 {
     if (byteBuf != null)
     {
         if (byteBuf.IsReadable())
         {
             this.Channel.ReadPending = false;
             pipeline.FireChannelRead(byteBuf);
         }
         else
         {
             byteBuf.Release();
         }
     }
     pipeline.FireChannelReadComplete();
     pipeline.FireExceptionCaught(cause);
     if (close || cause is SocketException)
     {
         this.CloseOnRead();
     }
 }
 private void HandleReadException(IChannelPipeline pipeline, IByteBuf byteBuf, Exception cause, bool close)
 {
     if (byteBuf != null)
     {
         if (byteBuf.IsReadable())
         {
             Channel.ReadPending = false;
             pipeline.FireChannelRead(byteBuf);
         }
         else
         {
             byteBuf.Release();
         }
     }
     pipeline.FireChannelReadComplete();
     pipeline.FireExceptionCaught(cause);
     if (close || cause is SocketException)
     {
         CloseOnRead();
     }
 }
Esempio n. 6
0
 void HandleReadException(IChannelPipeline pipeline, IByteBuffer byteBuf, Exception cause, bool close,
                          IRecvByteBufAllocatorHandle allocHandle)
 {
     if (byteBuf != null)
     {
         if (byteBuf.IsReadable())
         {
             this.Channel.ReadPending = false;
             pipeline.FireChannelRead(byteBuf);
         }
         else
         {
             byteBuf.Release();
         }
     }
     allocHandle.ReadComplete();
     pipeline.FireChannelReadComplete();
     pipeline.FireExceptionCaught(cause);
     if (close || cause is SocketException)
     {
         this.CloseOnRead();
     }
 }
Esempio n. 7
0
            void Accept(Tcp tcp)
            {
                var ch = (TcpServerChannel)this.channel;
                IChannelPipeline            pipeline    = ch.Pipeline;
                IRecvByteBufAllocatorHandle allocHandle = this.RecvBufAllocHandle;

                bool      closed    = false;
                Exception exception = null;

                try
                {
                    var tcpChannel = new TcpChannel(ch, tcp);
                    ch.Pipeline.FireChannelRead(tcpChannel);
                    allocHandle.IncMessagesRead(1);
                }
                catch (ObjectDisposedException)
                {
                    closed = true;
                }
                catch (Exception ex)
                {
                    exception = ex;
                }

                allocHandle.ReadComplete();
                pipeline.FireChannelReadComplete();

                if (exception != null)
                {
                    pipeline.FireExceptionCaught(exception);
                }

                if (closed && ch.Open)
                {
                    this.CloseSafe();
                }
            }
Esempio n. 8
0
            void Accept(Tcp tcp)
            {
                var ch = _channel;
                IChannelPipeline            pipeline    = ch.Pipeline;
                IRecvByteBufAllocatorHandle allocHandle = RecvBufAllocHandle;

                bool      closed    = false;
                Exception exception = null;

                try
                {
                    var tcpChannel = ch._channelFactory.CreateChannel(ch, tcp); // ## 苦竹 修改 ## new TcpChannel(ch, tcp);
                    _ = ch.Pipeline.FireChannelRead(tcpChannel);
                    allocHandle.IncMessagesRead(1);
                }
                catch (ObjectDisposedException)
                {
                    closed = true;
                }
                catch (Exception ex)
                {
                    exception = ex;
                }

                allocHandle.ReadComplete();
                _ = pipeline.FireChannelReadComplete();

                if (exception is object)
                {
                    _ = pipeline.FireExceptionCaught(exception);
                }

                if (closed && ch.Open)
                {
                    CloseSafe();
                }
            }
Esempio n. 9
0
            //new AbstractSocketMessageChannel Channel => (AbstractSocketMessageChannel)this.channel;

            public override void FinishRead(SocketChannelAsyncOperation <TChannel, TUnsafe> operation)
            {
                Debug.Assert(_channel.EventLoop.InEventLoop);

                var ch = _channel;

                if (0u >= (uint)(ch.ResetState(StateFlags.ReadScheduled) & StateFlags.Active))
                {
                    return; // read was signaled as a result of channel closure
                }
                IChannelConfiguration config = ch.Configuration;

                IChannelPipeline            pipeline    = ch.Pipeline;
                IRecvByteBufAllocatorHandle allocHandle = ch.Unsafe.RecvBufAllocHandle;

                allocHandle.Reset(config);

                bool      closed    = false;
                Exception exception = null;

                try
                {
                    try
                    {
                        do
                        {
                            int  localRead  = ch.DoReadMessages(_readBuf);
                            uint uLocalRead = (uint)localRead;
                            if (0u >= uLocalRead)
                            {
                                break;
                            }
                            if (uLocalRead > SharedConstants.TooBigOrNegative) // localRead < 0
                            {
                                closed = true;
                                break;
                            }

                            allocHandle.IncMessagesRead(localRead);
                        }while (allocHandle.ContinueReading());
                    }
                    catch (Exception t)
                    {
                        exception = t;
                    }
                    int size = _readBuf.Count;
                    for (int i = 0; i < size; i++)
                    {
                        ch.ReadPending = false;
                        _ = pipeline.FireChannelRead(_readBuf[i]);
                    }

                    _readBuf.Clear();
                    allocHandle.ReadComplete();
                    _ = pipeline.FireChannelReadComplete();

                    if (exception is object)
                    {
                        if (exception is SocketException asSocketException && asSocketException.SocketErrorCode != SocketError.TryAgain) // todo: other conditions for not closing message-based socket?
                        {
                            // ServerChannel should not be closed even on SocketException because it can often continue
                            // accepting incoming connections. (e.g. too many open files)
                            closed = !(ch is IServerChannel);
                        }

                        _ = pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.Open)
                        {
                            Close(VoidPromise());
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    // This could be for two reasons:
                    // /// The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method
                    // /// The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method
                    //
                    // See https://github.com/netty/netty/issues/2254
                    if (!closed && (ch.ReadPending || config.AutoRead))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
Esempio n. 10
0
 protected override void ExecuteInternal(IChannelPipeline pipeline)
 {
     pipeline.FireExceptionCaught(new ApplicationException("test"));
 }
Esempio n. 11
0
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Assert(this.channel.EventLoop.InEventLoop);

                TcpServerSocketChannel ch = this.Channel;

                if ((ch.ResetState(StateFlags.ReadScheduled) & StateFlags.Active) == 0)
                {
                    return; // read was signaled as a result of channel closure
                }
                IChannelConfiguration       config      = ch.Configuration;
                IChannelPipeline            pipeline    = ch.Pipeline;
                IRecvByteBufAllocatorHandle allocHandle = this.Channel.Unsafe.RecvBufAllocHandle;

                allocHandle.Reset(config);

                bool      closed    = false;
                Exception exception = null;

                try
                {
                    Socket connectedSocket = null;
                    try
                    {
                        connectedSocket        = operation.AcceptSocket;
                        operation.AcceptSocket = null;
                        operation.Validate();

                        var message = this.PrepareChannel(connectedSocket);

                        connectedSocket = null;
                        ch.ReadPending  = false;
                        pipeline.FireChannelRead(message);
                        allocHandle.IncMessagesRead(1);

                        if (!config.AutoRead && !ch.ReadPending)
                        {
                            // ChannelConfig.setAutoRead(false) was called in the meantime.
                            // Completed Accept has to be processed though.
                            return;
                        }

                        while (allocHandle.ContinueReading())
                        {
                            connectedSocket = ch.Socket.Accept();
                            message         = this.PrepareChannel(connectedSocket);

                            connectedSocket = null;
                            ch.ReadPending  = false;
                            pipeline.FireChannelRead(message);
                            allocHandle.IncMessagesRead(1);
                        }
                    }
                    catch (SocketException ex) when(ex.SocketErrorCode == SocketError.OperationAborted || ex.SocketErrorCode == SocketError.InvalidArgument)
                    {
                        closed = true;
                    }
                    catch (SocketException ex) when(ex.SocketErrorCode == SocketError.WouldBlock)
                    {
                    }
                    catch (SocketException ex)
                    {
                        // socket exceptions here are internal to channel's operation and should not go through the pipeline
                        // especially as they have no effect on overall channel's operation
                        Logger.Info("Exception on accept.", ex);
                    }
                    catch (ObjectDisposedException)
                    {
                        closed = true;
                    }
                    catch (Exception ex)
                    {
                        exception = ex;
                    }

                    allocHandle.ReadComplete();
                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        // ServerChannel should not be closed even on SocketException because it can often continue
                        // accepting incoming connections. (e.g. too many open files)

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed && ch.Open)
                    {
                        this.CloseSafe();
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    if (!closed && (ch.ReadPending || config.AutoRead))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
Esempio n. 12
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            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Requires(this._channel.EventLoop.InEventLoop);

                TcpServerSocketChannel ch = this.Channel;

                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;

                int maxMessagesPerRead     = config.MaxMessagesPerRead;
                IChannelPipeline pipeline  = ch.Pipeline;
                bool             closed    = false;
                Exception        exception = null;

                int messageCount = 0;

                try
                {
                    Socket connectedSocket = null;
                    try
                    {
                        connectedSocket = operation.AcceptSocket;
                        operation.Validate();
                        operation.AcceptSocket = null;

                        var message = new TcpSocketChannel(ch, connectedSocket, true);
                        ch.ReadPending = false;
                        pipeline.FireChannelRead(message);
                        messageCount++;

                        if (!config.AutoRead && !ch.ReadPending)
                        {
                            // ChannelConfig.setAutoRead(false) was called in the meantime.
                            // Completed Accept has to be processed though.
                            return;
                        }

                        while (messageCount < maxMessagesPerRead)
                        {
                            connectedSocket = null;
                            connectedSocket = ch.Socket.Accept();
                            message         = new TcpSocketChannel(ch, connectedSocket, true);
                            pipeline.FireChannelRead(message);

                            // stop reading and remove op
                            if (!config.AutoRead)
                            {
                                break;
                            }
                            messageCount++;
                        }
                    }
                    catch (ObjectDisposedException)
                    {
                        closed = true;
                    }
                    catch (Exception ex)
                    {
                        var asSocketException = ex as SocketException;
                        if (asSocketException == null || asSocketException.SocketErrorCode != SocketError.WouldBlock)
                        {
                            Logger.Warning(ex, "Failed to create a new channel from an accepted socket.");
                            if (connectedSocket != null)
                            {
                                try
                                {
                                    connectedSocket.Close();
                                }
                                catch (Exception ex2)
                                {
                                    Logger.Warning(ex2, "Failed to close a socket.");
                                }
                            }
                            exception = ex;
                        }
                    }

                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        // ServerChannel should not be closed even on SocketException because it can often continue
                        // accepting incoming connections. (e.g. too many open files)

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.IsOpen)
                        {
                            this.CloseAsync();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    if (!closed && (config.AutoRead || ch.ReadPending))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
Esempio n. 13
0
            // Read callback from libuv thread
            void INativeUnsafe.FinishRead(ReadOperation operation)
            {
                var ch = _channel;
                IChannelConfiguration config   = ch.Configuration;
                IChannelPipeline      pipeline = ch.Pipeline;
                OperationException    error    = operation.Error;

                bool close = error is object || operation.EndOfStream;
                IRecvByteBufAllocatorHandle allocHandle = RecvBufAllocHandle;

                allocHandle.Reset(config);

                IByteBuffer buffer = operation.Buffer;

                Debug.Assert(buffer is object);

                allocHandle.LastBytesRead = operation.Status;
                if (allocHandle.LastBytesRead <= 0)
                {
                    // nothing was read -> release the buffer.
                    _     = buffer.Release();
                    close = allocHandle.LastBytesRead < 0;
                    if (close)
                    {
                        // There is nothing left to read as we received an EOF.
                        ch.ReadPending = false;
                    }
                }
                else
                {
                    _ = buffer.SetWriterIndex(buffer.WriterIndex + operation.Status);
                    allocHandle.IncMessagesRead(1);

                    ch.ReadPending = false;
                    _ = pipeline.FireChannelRead(buffer);
                }

                allocHandle.ReadComplete();
                _ = pipeline.FireChannelReadComplete();

                if (close)
                {
                    if (error is object)
                    {
                        _ = pipeline.FireExceptionCaught(ThrowHelper.GetChannelException(error));
                    }
                    if (ch.Open)
                    {
                        Close(VoidPromise());
                    }                                      // ## 苦竹 修改 this.CloseSafe(); ##
                }
                else
                {
                    // If read is called from channel read or read complete
                    // do not stop reading
                    if (!ch.ReadPending && !config.AutoRead)
                    {
                        ch.DoStopRead();
                    }
                }
            }
Esempio n. 14
0
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Assert(this.channel.EventLoop.InEventLoop);

                TcpServerSocketChannel ch = this.Channel;

                if ((ch.ResetState(StateFlags.ReadScheduled) & StateFlags.Active) == 0)
                {
                    return; // read was signaled as a result of channel closure
                }
                IChannelConfiguration       config      = ch.Configuration;
                IChannelPipeline            pipeline    = ch.Pipeline;
                IRecvByteBufAllocatorHandle allocHandle = this.Channel.Unsafe.RecvBufAllocHandle;

                allocHandle.Reset(config);

                bool      closed    = false;
                Exception exception = null;

                try
                {
                    Socket connectedSocket = null;
                    try
                    {
                        connectedSocket = operation.AcceptSocket;
                        operation.Validate();
                        operation.AcceptSocket = null;

                        var message = new TcpSocketChannel(ch, connectedSocket, true);
                        ch.ReadPending = false;
                        pipeline.FireChannelRead(message);
                        allocHandle.IncMessagesRead(1);

                        if (!config.AutoRead && !ch.ReadPending)
                        {
                            // ChannelConfig.setAutoRead(false) was called in the meantime.
                            // Completed Accept has to be processed though.
                            return;
                        }

                        while (allocHandle.ContinueReading())
                        {
                            connectedSocket = null;
                            connectedSocket = ch.Socket.Accept();
                            message         = new TcpSocketChannel(ch, connectedSocket, true);
                            ch.ReadPending  = false;
                            pipeline.FireChannelRead(message);

                            allocHandle.IncMessagesRead(1);
                        }
                    }
                    catch (ObjectDisposedException)
                    {
                        closed = true;
                    }
                    catch (Exception ex)
                    {
                        var asSocketException = ex as SocketException;
                        if (asSocketException == null || asSocketException.SocketErrorCode != SocketError.WouldBlock)
                        {
                            Logger.Warn("Failed to create a new channel from an accepted socket.", ex);
                            if (connectedSocket != null)
                            {
                                try
                                {
                                    connectedSocket.Dispose();
                                }
                                catch (Exception ex2)
                                {
                                    Logger.Warn("Failed to close a socket.", ex2);
                                }
                            }
                            exception = ex;
                        }
                    }

                    allocHandle.ReadComplete();
                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        // ServerChannel should not be closed even on SocketException because it can often continue
                        // accepting incoming connections. (e.g. too many open files)

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.Open)
                        {
                            this.CloseAsync();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    if (!closed && (ch.ReadPending || config.AutoRead))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
Esempio n. 15
0
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Assert(this.channel.EventLoop.InEventLoop);

                AbstractSocketMessageChannel ch = this.Channel;

                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;

                IChannelPipeline            pipeline    = ch.Pipeline;
                IRecvByteBufAllocatorHandle allocHandle = this.Channel.Unsafe.RecvBufAllocHandle;

                allocHandle.Reset(config);

                bool      closed    = false;
                Exception exception = null;

                try
                {
                    try
                    {
                        do
                        {
                            int localRead = ch.DoReadMessages(this.readBuf);
                            if (localRead == 0)
                            {
                                break;
                            }
                            if (localRead < 0)
                            {
                                closed = true;
                                break;
                            }

                            allocHandle.IncMessagesRead(localRead);
                        }while (allocHandle.ContinueReading());
                    }
                    catch (Exception t)
                    {
                        exception = t;
                    }
                    int size = this.readBuf.Count;
                    for (int i = 0; i < size; i++)
                    {
                        ch.ReadPending = false;
                        pipeline.FireChannelRead(this.readBuf[i]);
                    }

                    this.readBuf.Clear();
                    allocHandle.ReadComplete();
                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        var asSocketException = exception as SocketException;
                        if (asSocketException != null && asSocketException.SocketErrorCode != SocketError.TryAgain) // todo: other conditions for not closing message-based socket?
                        {
                            // ServerChannel should not be closed even on SocketException because it can often continue
                            // accepting incoming connections. (e.g. too many open files)
                            closed = !(ch is IServerChannel);
                        }

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.Open)
                        {
                            this.CloseAsync();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    // This could be for two reasons:
                    // /// The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method
                    // /// The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method
                    //
                    // See https://github.com/netty/netty/issues/2254
                    if (!closed && (ch.ReadPending || config.AutoRead))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
            public override void FinishRead(SocketChannelAsyncOperation <TServerChannel, TcpServerSocketChannelUnsafe> operation)
            {
                Debug.Assert(_channel.EventLoop.InEventLoop);

                var ch = _channel;

                if (0u >= (uint)(ch.ResetState(StateFlags.ReadScheduled) & StateFlags.Active))
                {
                    return; // read was signaled as a result of channel closure
                }
                IChannelConfiguration       config      = ch.Configuration;
                IChannelPipeline            pipeline    = ch.Pipeline;
                IRecvByteBufAllocatorHandle allocHandle = ch.Unsafe.RecvBufAllocHandle;

                allocHandle.Reset(config);

                var       closed    = false;
                var       aborted   = false;
                Exception exception = null;

                try
                {
                    Socket connectedSocket = null;
                    try
                    {
                        connectedSocket        = operation.AcceptSocket;
                        operation.AcceptSocket = null;
                        operation.Validate();

                        var message = PrepareChannel(connectedSocket);

                        connectedSocket = null;
                        ch.ReadPending  = false;
                        _ = pipeline.FireChannelRead(message);
                        allocHandle.IncMessagesRead(1);

                        if (!config.IsAutoRead && !ch.ReadPending)
                        {
                            // ChannelConfig.setAutoRead(false) was called in the meantime.
                            // Completed Accept has to be processed though.
                            return;
                        }

                        while (allocHandle.ContinueReading())
                        {
                            connectedSocket = ch.Socket.Accept();
                            message         = PrepareChannel(connectedSocket);

                            connectedSocket = null;
                            ch.ReadPending  = false;
                            _ = pipeline.FireChannelRead(message);
                            allocHandle.IncMessagesRead(1);
                        }
                    }
                    catch (SocketException ex) when(ex.SocketErrorCode.IsSocketAbortError())
                    {
                        ch.Socket.SafeClose(); // Unbind......
                        exception = ex;
                        aborted   = true;
                    }
                    catch (SocketException ex) when(ex.SocketErrorCode == SocketError.WouldBlock)
                    {
                    }
                    catch (SocketException ex)
                    {
                        // socket exceptions here are internal to channel's operation and should not go through the pipeline
                        // especially as they have no effect on overall channel's operation
                        if (Logger.InfoEnabled)
                        {
                            Logger.ExceptionOnAccept(ex);
                        }
                    }
                    catch (ObjectDisposedException)
                    {
                        closed = true;
                    }
                    catch (Exception ex)
                    {
                        exception = ex;
                    }

                    allocHandle.ReadComplete();
                    _ = pipeline.FireChannelReadComplete();

                    if (exception is object)
                    {
                        // ServerChannel should not be closed even on SocketException because it can often continue
                        // accepting incoming connections. (e.g. too many open files)

                        _ = pipeline.FireExceptionCaught(exception);
                    }

                    if (ch.IsOpen)
                    {
                        if (closed)
                        {
                            Close(VoidPromise());
                        }
                        else if (aborted)
                        {
                            ch.CloseSafe();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    if (!closed && (ch.ReadPending || config.IsAutoRead))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Requires(this.channel.EventLoop.InEventLoop);
                AbstractSocketMessageChannel ch = this.Channel;

                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;

                if (!config.AutoRead && !ch.ReadPending)
                {
                    // ChannelConfig.setAutoRead(false) was called in the meantime
                    //removeReadOp(); -- noop with IOCP, just don't schedule receive again
                    return;
                }

                int maxMessagesPerRead     = config.MaxMessagesPerRead;
                IChannelPipeline pipeline  = ch.Pipeline;
                bool             closed    = false;
                Exception        exception = null;

                try
                {
                    try
                    {
                        while (true)
                        {
                            int localRead = ch.DoReadMessages(this.readBuf);
                            if (localRead == 0)
                            {
                                break;
                            }
                            if (localRead < 0)
                            {
                                closed = true;
                                break;
                            }

                            // stop reading and remove op
                            if (!config.AutoRead)
                            {
                                break;
                            }

                            if (this.readBuf.Count >= maxMessagesPerRead)
                            {
                                break;
                            }
                        }
                    }
                    catch (Exception t)
                    {
                        exception = t;
                    }
                    ch.ReadPending = false;
                    int size = this.readBuf.Count;
                    for (int i = 0; i < size; i++)
                    {
                        pipeline.FireChannelRead(this.readBuf[i]);
                    }

                    this.readBuf.Clear();
                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        var asSocketException = exception as SocketException;
                        if (asSocketException != null && asSocketException.SocketErrorCode != SocketError.TryAgain) // todo: other conditions for not closing message-based socket?
                        {
                            // ServerChannel should not be closed even on SocketException because it can often continue
                            // accepting incoming connections. (e.g. too many open files)
                            closed = !(ch is IServerChannel);
                        }

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.Open)
                        {
                            this.CloseAsync();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    // This could be for two reasons:
                    // /// The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method
                    // /// The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method
                    //
                    // See https://github.com/netty/netty/issues/2254
                    if (!closed && (config.AutoRead || ch.ReadPending))
                    {
                        ch.DoBeginRead();
                    }
                }
            }