示例#1
0
 void IPrize.OnCollected(ICanGetPrizes player)
 {
     player.DamageHandler.Hitpoints++;
 }
示例#2
0
 void IPrize.OnCollected(ICanGetPrizes player)
 {
     player.Score += 25;
     player.Coins++;
 }
示例#3
0
 protected override void OnItemSelected(ICanGetPrizes player)
 {
 }
示例#4
0
 protected override void OnItemSelected(ICanGetPrizes player)
 {
     player.HasBetterAttack = true;
 }
示例#5
0
        protected override void OnItemSelected(ICanGetPrizes player)
        {
            var hp = player.DamageHandler.Hitpoints;

            player.DamageHandler.Hitpoints = new BoundedInteger(hp.GetMax() + 2);
        }
示例#6
0
 protected abstract void OnItemSelected(ICanGetPrizes player);