private void ExecutePostRenderFunctions() { //Back on the main thread we can now safely pass data back to the user InvokePostRenderingSurfaceCopyCallbacks(); //Process queued framework item destruction _surfaceManager.ProcessPendingDestruction(); _renderStageManager.ProcessPendingDestruction(); _viewportManager.ProcessPendingDestruction(); _fontManager.ProcessPendingDestruction(); _cameraManager.ProcessPendingDestruction(); }