//Left Handed Coordinate System public ICamera3D CreateCamera3D(Vector3 position, Vector3 lookAt, Vector3 up, float fieldOfViewDegress = 60.0f, float aspectRation = 16.0f / 9.0f, float nearPlane = 0.0001f, float farPlane = 1000.0f) => _cameraManager.CreateCamera3D(position, lookAt, up, fieldOfViewDegress, aspectRation, nearPlane, farPlane);