public IdleTask(IBrainUAI machine) : base(machine)
 {
 }
 public IBaseTask(IBrainUAI machine) : base(machine)
 {
     Brain = (ComboBranchUAI)machine;
 }
 public Attacking(IBrainUAI machine) : base(machine)
 {
 }
 public DetectMinion(IBrainUAI machine) : base(machine)
 {
 }
 public GotoTask(IBrainUAI machine) : base(machine)
 {
 }
 public ITask(IBrainUAI machine)
 {
     Machine   = machine;
     Motivator = 1f;
 }