public IdleTask(IBrainUAI machine) : base(machine) { }
public IBaseTask(IBrainUAI machine) : base(machine) { Brain = (ComboBranchUAI)machine; }
public Attacking(IBrainUAI machine) : base(machine) { }
public DetectMinion(IBrainUAI machine) : base(machine) { }
public GotoTask(IBrainUAI machine) : base(machine) { }
public ITask(IBrainUAI machine) { Machine = machine; Motivator = 1f; }