public void TakeTurn(BlobScript me, List <BlobScript> allyBlobs, List <BlobScript> enemyBlobs) { _brain.TakeTurn(me, allyBlobs, enemyBlobs); }
public void TakeTurn(GameObject me, GameObject[] allyBlobs, GameObject[] enemyBlobs) { Debug.Log("Blob Takes a turn at:" + Initiative); _brain.TakeTurn(me, allyBlobs, enemyBlobs); }