LongRange(long start, long end, long step, IBoundsCheck boundsCheck) { _start = start; _end = end; _step = step; _boundsCheck = boundsCheck; }
private Range(Object start, Object end, Object step, IBoundsCheck boundsCheck) { _end = end; _start = start; _step = step; _boundsCheck = boundsCheck; }
private LongRange(long start, long end, long step, IBoundsCheck boundsCheck, LongChunk chunk, ISeq chunkNext) { _start = start; _end = end; _step = step; _boundsCheck = boundsCheck; _chunk = chunk; _chunkNext = chunkNext; }
Range(object start, object end, object step, IBoundsCheck boundsCheck, IChunked chunk, ISeq chunkNext) { this._start = start; this._end = end; this._step = step; this._boundsCheck = boundsCheck; this._chunk = chunk; this._chunkNext = chunkNext; }
private Range(Object start, Object end, Object step, IBoundsCheck boundsCheck, IChunk chunk, ISeq chunkNext) { _end = end; _start = start; _step = step; _boundsCheck = boundsCheck; _chunk = chunk; _chunkNext = chunkNext; }
LongRange(long start, long end, long step, IBoundsCheck boundsCheck, IChunked chunk, ISeq chunkNext) { this._start = start; this._end = end; this._step = step; this._boundsCheck = boundsCheck; this._chunk = chunk; this._chunkNext = chunkNext; }
private LongRange(IPersistentMap meta, long start, long end, long step, IBoundsCheck boundsCheck, LongChunk chunk, ISeq chunkNext) : base(meta) { _start = start; _end = end; _step = step; _boundsCheck = boundsCheck; _chunk = chunk; _chunkNext = chunkNext; }
private Range(IPersistentMap meta, Object start, Object end, Object step, IBoundsCheck boundsCheck, IChunk chunk, ISeq chunkNext) : base(meta) { _end = end; _start = start; _step = step; _boundsCheck = boundsCheck; _chunk = chunk; _chunkNext = chunkNext; }
Range(object start, object end, object step, IBoundsCheck boundsCheck) : this(start, end, step, boundsCheck, null, null) { }
LongRange(long start, long end, long step, IBoundsCheck boundsCheck) : this(start, end, step, boundsCheck, null, null) { }