示例#1
0
 LongRange(long start, long end, long step, IBoundsCheck boundsCheck)
 {
     _start       = start;
     _end         = end;
     _step        = step;
     _boundsCheck = boundsCheck;
 }
示例#2
0
 private Range(Object start, Object end, Object step, IBoundsCheck boundsCheck)
 {
     _end         = end;
     _start       = start;
     _step        = step;
     _boundsCheck = boundsCheck;
 }
示例#3
0
 private LongRange(long start, long end, long step, IBoundsCheck boundsCheck, LongChunk chunk, ISeq chunkNext)
 {
     _start       = start;
     _end         = end;
     _step        = step;
     _boundsCheck = boundsCheck;
     _chunk       = chunk;
     _chunkNext   = chunkNext;
 }
示例#4
0
 Range(object start, object end, object step, IBoundsCheck boundsCheck, IChunked chunk, ISeq chunkNext)
 {
     this._start       = start;
     this._end         = end;
     this._step        = step;
     this._boundsCheck = boundsCheck;
     this._chunk       = chunk;
     this._chunkNext   = chunkNext;
 }
示例#5
0
 private Range(Object start, Object end, Object step, IBoundsCheck boundsCheck, IChunk chunk, ISeq chunkNext)
 {
     _end         = end;
     _start       = start;
     _step        = step;
     _boundsCheck = boundsCheck;
     _chunk       = chunk;
     _chunkNext   = chunkNext;
 }
示例#6
0
 LongRange(long start, long end, long step, IBoundsCheck boundsCheck, IChunked chunk, ISeq chunkNext)
 {
     this._start       = start;
     this._end         = end;
     this._step        = step;
     this._boundsCheck = boundsCheck;
     this._chunk       = chunk;
     this._chunkNext   = chunkNext;
 }
示例#7
0
 private LongRange(IPersistentMap meta, long start, long end, long step, IBoundsCheck boundsCheck, LongChunk chunk, ISeq chunkNext)
     : base(meta)
 {
     _start       = start;
     _end         = end;
     _step        = step;
     _boundsCheck = boundsCheck;
     _chunk       = chunk;
     _chunkNext   = chunkNext;
 }
示例#8
0
 private Range(IPersistentMap meta, Object start, Object end, Object step, IBoundsCheck boundsCheck, IChunk chunk, ISeq chunkNext)
     : base(meta)
 {
     _end         = end;
     _start       = start;
     _step        = step;
     _boundsCheck = boundsCheck;
     _chunk       = chunk;
     _chunkNext   = chunkNext;
 }
示例#9
0
 Range(object start, object end, object step, IBoundsCheck boundsCheck) :
     this(start, end, step, boundsCheck, null, null)
 {
 }
示例#10
0
 LongRange(long start, long end, long step, IBoundsCheck boundsCheck) :
     this(start, end, step, boundsCheck, null, null)
 {
 }