private void ArrangementFigures(IGameDef gameDef) { foreach (var startInfoFigureDef in gameDef.StartInfoFigureDefs) { var figureDef = startInfoFigureDef.Def; var team = startInfoFigureDef.Team; var figureEntity = FigureCreator.Create(figureDef, team); var cell = BoardModel.GetCell(startInfoFigureDef.StartCol, startInfoFigureDef.StartRow); FigureController.MoveFigure(figureEntity, cell); } }
protected IGameMoveTurnData CreateMoveTurnData(int indexX, int indexY) { var moveToCell = BoardModel.GetCell(indexX, indexY); if (!CheckCanMove(moveToCell)) { return(GameMoveTurnData.Empty); } moveToCell.Status = BoardCellStatus.AvailableForMove; var removedFigure = moveToCell.IsBusy ? moveToCell.Figure : default; return(new GameMoveTurnData(moveToCell, removedFigure)); }
public void SetUp() { BoardModel = new BoardModel(); var boardCreator = new BoardCreator(); boardCreator.CreateCells(BoardModel); GameModel = Substitute.For <IGameModel>(); GameModel.CurTeamTurn.Returns(Team); //create figure and cell _mainFigure = Substitute.For <IFigureEntity>(); _mainFigure.Team.Returns(Team); _mainCell = BoardModel.GetCell(CellCol, CellRow); _mainFigure.PlacedCell.Returns(_mainCell); }
private void CheckAvailableCell(BoardCellCol col, BoardCellRow row) { var cell = BoardModel.GetCell(col, row); Assert.IsTrue(cell.Status == BoardCellStatus.AvailableForMove); }
public void GetCell_CheckExistingCellNotNull_ExistingCellNotNull() { var existingCell = BoardModel.GetCell(BoardCellCol.ColA, BoardCellRow.Row1); Assert.IsNotNull(existingCell, "existingCell != null"); }